Hey guys,
I've got this simulation of a wall where a train is wrecking through a wall. Some fragments hanging at the wall are still jittering afterwards. The jittering itself is no problem because it's minmal and the camera will be shaking. But the jittering velocities are a problem because they disturb our motion vector pass (generated through Maya Arnold) and cause it to flicker. Is there a way to leave the simulation as it is and "repair" the velocities? I tried a filter for the low velocity values, but they are not precise enough. I uploaded some Frames of the wall as bgeos:
https://drive.google.com/open?id=1Re5YiuvD8KaTe56XRehdGMfcQmV9b8sA
Thanks for the help!