Hey guys, I've got this simulation of a wall where a train is wrecking through a wall. Some fragments hanging at the wall are still jittering afterwards. The jittering itself is no problem because it's minmal and the camera will be shaking. But the jittering velocities are a problem because they disturb our motion vector pass (generated through Maya Arnold) and cause it to flicker. Is there a way to leave the simulation as it is and "repair" the velocities? I tried a filter for the low velocity values, but they are not precise enough. I uploaded some Frames of the wall as bgeos: https://drive.google.com/open?id=1Re5YiuvD8KaTe56XRehdGMfcQmV9b8sA Thanks for the help!
Hey guys, I'm pretty new to Houdini and I'm doing a train crashing through a wall. Currently I'm trying to export the animation of the crashing wall (via Alembic (~600mb/frame) to Maya Arnold to shade and render it. Viewing it in the viewport of Maya is no problem but as soon as I try to look at it in render view Maya freezes. Is there an easier way to export the crash Animation of the Wall to Maya? Or some option in Maya to make it easier? I fractured the wall with some detail with the RBD Material Fracture Node and unpacked the dopimport before I exported it to an Alembic. In the hip file is only the fractured wall for testing Thanks for the help wall_test.hipnc