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About Alfred_dupont

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  1. Popcolor export abc to c4D octane

    Ok thanks a lot, solved!
  2. Hello, I'm trying to export the color data from the particles in Houdini to Octane C4D, I followed this advice; "Just in case you haven't resolved this yet. It is now possible to get Houdini's Cd attribute into C4D/Octane. Just make sure that the export from Houdini has a Cd attribute at the point level and when you import into C4D, import the particles as geometry (NOT particles). You'll know you're good if you see an Alembic vertex map tag called "Cd" on the object. You can then use a scatter node with the Alembic object as the surface. Create a sphere (or whatever geo you want), drop it under the scatter node so it becomes the scattered object, and throw an Octane Mat on it. In the mat use an Instance Color node, switch to particle mode, and drag the "Cd" vertex map into the field. Boom, color. Supports full animation of the attribute. Note that only the Cd attribute seems to be supported currently, this looks to be a C4D/Alembic limitation. Depending on what you're trying to do you can get around this in certain cases by using an attrib rename in Houdini to use a Cd vector to hold whatever arbitrary data you care about." Once in C4D, the colors are correctly there, but there's a strange blink and every 5 or 6 frames the colors goes full random, I uploaded a video to show, do you know how to fix this? Thanks a lot opocolor.mp4
  3. Vellum export alembic

    Hello, thanks for the reply!, I finally found that the Split Node worked perfectly!
  4. Vellum export alembic

    Anyone? I'm pretty sure I'm super easy for you guys, and it will help to understand some very basic moves, thanks
  5. Vellum export alembic

    Well, I succeeded one time, but since then I can't reproduce what I did, could someone please take a look at the hip file and tell me how to separate object while exporting as alembic, test_alembic.hip
  6. Vellum export alembic

    Hello, I'm looking for a solution on how to export 2 vellum objects into alembic and differentiate them into cinema4d to apply materials? I found many similar threads here and there about groups and so, but no solution seems to work, I post the hip files if anyone interested to help, it's a simple test, K found a solution, thanks!