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Gabriel_Wolf

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Gabriel_Wolf last won the day on November 3 2021

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About Gabriel_Wolf

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    Peon

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  • Name
    Gabor Farkas
  • Location
    Budapest
  1. Smoke Disappearing

    Hey, Did you turn off the dissipation on the solver?
  2. What is wrong with my code

    Hello, Thank you for your help. I see the issue was I put a semicolon after this: if (v@Cd == set(0,1,0)).
  3. What is wrong with my code

    Hello, I decided to finally start to learn vex. But I think now I rather suicide. Can you tell me what is wrong with this code? if (@P.y > 0){ v@Cd = set(0,1,0);}else { v@Cd = set(1,0,1);} if (v@Cd == set(0,1,0));{ v@N = 5;} So basically I what is above zero should be green. And what is green should be get a normal with value of 5. Thank you
  4. Hello, Can you please help me? Let's say I have a pop network where 1 particle born in every second. Then I attach a sphere to every newly borned particles. How can I turn that spheres into RBD? Thank you.
  5. Hello, I have a render issue. In the renderview the fire looks as it should look but in the final render it appears only on the geometry. Do you have an idea why? Thank you.
  6. Thank you for your help. The transfer animation for me like, the 4 animated points moving continously. I would like to take that movement and copy to the static points. So the stacis points won't be static anymore and they will move exactly same like the animated points. Maybe I can't explain well but do you get it now?
  7. Hello, Can you please help me a little bit? Lets say I have 8 points. four them are simulated. You can see them in the green circle. And I have another 4 close to them which are static points? You can see them in the red circles. How can I copy the movement of the animated point to the static points? I tried with attribute transfer in a solver node but I'm sure I made something wrong because it didn't work. Thank you Gabor
  8. Hello, Can you please help me a little bit? I would like to animate the direction of my normals based on the anti aliased flow noise in point vop. Can you tell me which nodes should I use to get this result? Thank you
  9. Vellum Custom forces

    No, because I usually just drop a vellum cloth and vellum solver. If I go inside the vellum solver I can add pop nodes and somehow I have to import the velocity there.
  10. Vellum Custom forces

    Hello, Can you please help me? I have a custom vortex force and I would like to apply it to vellum solver. How Can I do that? Thank you Gabor
  11. Hello, Can you help me how can I copy my heightfield layer mask onto a grid? With other words I would like to keep the red color and use it as a selection on a grid. Thank you Gabor
  12. How to delete dynamic points by group

    Hello, I made a rigid body simulation where I have different kind of pieces, like pavement, road etc. I grouped them in a group called "group1" How can I write this in vex in pointwrangle? Take the group1 and if the points in group1 are under -1 in @P.y then delete them. Thank you for your help
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