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About An_pi

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    An pi
  1. Hi @anim I don't know what to think anymore To be clear. I am trying to make a simple table with 6 legs. I am placing the legs by "shrinking" the underside of the table and using the side points to copy the legs on to. The solution I posted before does not work, because I have two points in the middle of the table that will scale wrong, so I made a pretty ugly solution with a fit function. It seems to be a very simple task to do, so I am sure that there is a more elegant way? Here's an example of my ugly solution. table_example.hip
  2. So I came up with this. vector dir = normalize(-@P); vector size = getbbox_size(0); @P = (@P - (dir / size) * chf("distance")); Don't know if there is a node to do this, but I couldn't find it. Cheers
  3. Hi guys. Is there a way to scale mesh "uniformly" like we can do with the peak node, but choose the axis. An example could be a flat long box that we wanna scale "uniformly" in the X and Z axis but not in the Y axis.
  4. Getting value of string parm hda

    The function is "parm.rawValue()"...
  5. Hi I am trying to get the value of a string parm, but I can't find the function for this.
  6. Repel force field on RBD

    I am trying to create a force field around RBD objects so they will repel each other if they get to close, to avoid direct contact. I have tried to create a metaball force field around the objects, and feed the metaball the objects position so that the metaball force field always is around the object, but the sim breaks. In the example I am only using a single force field for simplicity, but every object should have it's own (See illustration) Am I missing something? or is this approach not suited? rbd_repel_force.hipnc
  7. Is it possible to change the restlength constraint in only one direction in a Vellum setup? It would be great for something like a rubber band that we want to tighten around an object without making it "thinner"
  8. How can I get detailed fluid like this: (Image from Zigor, instagram) I have tried increasing the particle separation but I am not getting that fine geometry. There are "indentations" in my surface, and the "strings" are either lumpy or deleted in the conversion to geometry.
  9. Is the surfsect node just a shortcut for a boolean function, or does it have some unique properties, that can't be done with a boolean node?
  10. When remeshing a grid, from a high to a lower resolution, the edge points are kept. Is it possible to remesh a grid, including the edge points? Original high res grid Remesh original high res grid What I would like to achieve
  11. Hi. After we install a HDA like this hou.hda.installFile('hda_path.hda') how is it possible to get the hda's operator name, so we can "create" it? The installFile function does not return anything... hou.node("/obj").createNode("???")
  12. Import hda/otl with python

    Hi Is it possible to "import" an HDA from disk, via python? and how? Much like we can "Import" example assets from the documentation.
  13. Nuke vs COPs

    I was digging around and found "Natron", which seems to have the functionalities I need, and it's open source <3 Thanks for your replies