Jump to content

crispr_boi

Members
  • Posts

    34
  • Joined

  • Last visited

  • Days Won

    2

crispr_boi last won the day on May 14 2022

crispr_boi had the most liked content!

Personal Information

  • Name
    Kilian Noorlander

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

crispr_boi's Achievements

Newbie

Newbie (1/14)

  • First Post Rare
  • Collaborator Rare
  • Dedicated Rare
  • Week One Done
  • One Month Later

Recent Badges

6

Reputation

  1. @Librarian You could also add a link or the article's title, instead of writing "Asia". 60% of the word's population is in Asia, so that doesn't really narrow it down.
  2. Aha thank you, then I misunderstood what the point split does, its purpose is to create clusters then? In Akira Saito's presentation at 31:02 min. he is using the now depricated vertex split. (in the documentation it says we should use the point split instead, as you did). https://www.youtube.com/watch?v=ghD79dVZZ_o&t=1766s It seems to however be used to dissolve some vertices instead, maybe I am misunderstanding the footage. Which ties into a question @Caskal once asked. That's basically what I am trying to find out
  3. Wow, I would love some insight into creating something like in this.
  4. Probably way too late but Kate Xagoraris made a tutorial on exactly this, I think..
  5. Oh shit. That sucks. I'll send you an email, you post so much on this odforce, it will take me forever to look through all of 2020.. I tried that once and I gave up after a while, haha.
  6. @Librarian What do mean when you say from Asia? You often mention that, but rarely provide a link.. Asia is big
  7. I still don't understand how to create growth, that is limited to or mostly adheres to growing into two directions. Like variant #8 and #9 in the video "a unified approach to grown structures" https://www.youtube.com/watch?v=9HI8FerKr6Q Changing the frequencies and amplitudes of the volume noise, doesn't seem to achieve this result.
  8. I also turned up the amplitude of the popwind in theRBDbulletsolver, to make the pieces travel a larger distance.
  9. In my opinion it looks better with a lot of pieces. Something like 350 scatter points in the fracture, but no secondary fracture and especially no chipping. I love it, thank you very much.
  10. @Librarian someone posted a solution to my original post on OdForce, if you want to have a look.
  11. Awesome! Thank you so much! This looks exactly like the what I wanted to achieve. <3
  12. @Librarian I am not good enough to use their advice in my setup. I don't know how to modify the Python code to use it in my setup. I tried it, but failed. I also don't understand how to feed the chopnet data into the setup.
×
×
  • Create New...