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eunchae

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About eunchae

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    hongjo

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  1. Hello. This is my reference. I want to create a saliva or slime effect using vellum. I tested it in two ways. But the first way the animation doesn't work in dopnet. The second method is that a single stem in the broken line is not affected by gravity. Attach the hip file here. Maybe it's a simple problem, but I don't know how to fix it... Please help me what is the problem. And please give me some advice on how to approach it similarly to that video. (Or, if you have related data, please share.) Thank you. vellum_test_help.hiplc
  2. Questions about the bullet solver

    Hi I used bullet solver in dopnet. As a result, the pieces come out. It doesn't simulate correctly (like pushing each other). Any tips on this? I used 'primitive node' to reduce the size of the pieces before doing the simulation so that there are fewer collisions.
  3. Hi. Here's a moving hammer. (Use some of the Houdini test modeling) Node is like this.. When I use a connect adjacent piece, the information value changes when the frame changes. 1 frame and 3 frames were captured. It looks like finding the wrong picture, but if you look closely, the line has been created and then disappeared. I am trying to create a glue constraint for this, but I got this error. How do I fix it? Thank you.
  4. Hi! Left: High poly Right: Low poly And this is animated. Simulate an animated low poly. And replaced by high poly... (low poly -> high poly..) Do you understand? Thank you for the reply.
  5. Hi! I rbd simulated the object being deformed. This was done in low poly. And I tried to change to high poly, but I used transform pieces, but it doesn't work. What should I do? Help. Thank you.
  6. Thank you for answer. I'm not sure what content library helps me. How to turn over a ramp? Should this use foreach? Thank you.
  7. Hi. I am trying to adjust the width of the curve I made. The curve was drawn using the'draw node'. But I am not sure. The center is the thickest and I want to make it thinner towards the end. What should I do? Thank you.
  8. Or, if you have any reference material, please share it. Thank you.
  9. Hi. Like my reference image, I used displacement for the green color. (From Shader) (viewport) (render image) 1. How to soften the edges. (The edge naturally?) 2. I want to add noise to the green color once more, like using a lava shader. 3. It's confusing whether I need to do what I want to do in the shader or in the sop. If you do it in the shader... Is there a way to visually check it in sop? I also attach my hip file. Please advise. Thanks in advance. noise_test_dis.hipnc
  10. How to apply displacement in shaders

    @Nicholas Ralabate I have a question again. Where should "smooth" connect to the displaced part? (From Shader) The edge is too sharp. Thank you.
  11. How to apply displacement in shaders

    Thank you very much!
  12. Hi. I want to apply displacement to the area I want. For example, I want'dis' to be applied only to the red area as in the image. But I am not sure how to do it in the shader. Could you please let me know? Or maybe it's a reference address. The example file is also good. Thanks in advance.
  13. Additive Point Rendering...

    Thank you!
  14. Creating procedural curves

    @Librarian Thanks. l-system is very difficult ..
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