Hey there, first poster speaking
So i have a id map of a landscape (an example is in the attachments) and i wanna get terrain masks defined by each color (green for grass, blue for water and so on). so i somehow need to transfer the textures's Cds to the heightfield to sample them, but i cant figure out how... :S
in the end i would like to just define a color and the wrangle spits out a mask. sounds really basic but i have no experience using volumes.
did research way too long for this, for something which surley could be done in minutes :S
would really appreciate any help!