Jump to content

MuteJazz

Members
  • Content count

    2
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About MuteJazz

  • Rank
    Peon

Personal Information

  • Name
    Nick
  • Location
    Perth, Western Australia
  1. Mosaic node crashing Houdini

    Hi, I'm trying to mosaic a seires of 64 textures with 1 image per row, images are 512x1 pixel, the expected output is a 512x64 pixel texture. The problem is as soon as i join my file import node into the mosaic, I get a hard crash to desktop. This only happens with textures over 256 pixels wide. Any assistance is appreciated.
  2. Hi, I'm currently working on a project where I'm trying to bake a displacement map and normal map for a number of different waves. I have a method for baking the waves, which have been created in Maya and imported as an FBX, but want to get extra detail on the wave surface. I managed to get the ocean spectrum to use the animated wave, but the problem is that the bake needs to tile and the displacement of the ocean spectrum doesn't. I'm having trouble figuring out how, or even if its possible to create a fluid simulation that can use the wave animation. Thanks in advance.
×