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James001

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About James001

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    Peon

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  • Name
    James Clark
  • Location
    California
  1. Independent surface tension

    The reason I decided to do it with fluid is to get better interaction between the two so when the drips emit they deform the other geometry. Also I am now more so genuinely curious how am I supposed to have micro solvers affect only the source I want haha.
  2. Independent surface tension

    I am trying to achieve the effect of having a solid piece of geometry sitting as a fluid, being brought in by either volume source of pop source. This initial piece just has fluid ripples. The second part is I have emitters in the same dop network that are there to create a dripping effect. So it looks like this liquid that is holding shape is dripping. The problem is that I cant seem to create independent surface tension for the two separate sources. If I increase the surface tension to what I need then the main piece of geometry gets washed out. I have been looking for a solution to this but nothing comes up for Houdini 18
  3. Branching curve?

    Hey everyone I am making a road system that dynamically deforms the terrain and for the most part it works great however every individual street is its own curve then merged and fused together. The problem is I will end up with 100's of curves and if I want to go back and adjust a point I have to go through all of them to find the right curve then adjust the 1 point. What Im looking for is a way to have a single curve node that branches off like in the image. Does anything like this exist or is there a solution so I dont have 100's of different curve nodes? Thanks!
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