Jump to content

bentraje

Members
  • Content count

    26
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

2 Neutral

About bentraje

  • Rank
    Peon

Personal Information

  • Name
    BT
  1. @Librarian Thanks for the file. I think the problem is on my end. I matched the settings for your nodes, except for the Redshift Obj Tab. (I don't even use it, I just installed the Demo and I only render in Mantra and not in Redshift). So I guess its a bug where RS interfers with it. Anyway, I managed to render it with Mantra by changing the Render>Hair Generation to Use SOP Geometry
  2. @Librarian Thanks for the response. Where do I see this "uncheck attribute thickness "width" ? I think its not on your screenshot.
  3. Hi, I tried the Hair Shelf Tool. 1) Create a Grid 2) Click the Add Fur Button 3) Render with Mantra It renders the grid properly but not the hair. Am I missing something? 2021-04-07_18-34-35.mp4
  4. Simple Way to Disconnect Edge?

    Hi @underscoreus Unfortunately, I couldn't get it with the polycut sop. What I ended up doing, still a bit "verbose" but it works. Basically, separate polygons per primitive (through blast node) then combine them with fuse node with the edge group.
  5. Simple Way to Disconnect Edge?

    Hi, There is an existing thread about this topic back in 2017. It works but it is somewhat a roundabout way of doing it. I was wondering if there were node changes since then to simplify this workflow. For example, I can easily disconnect faces and points using only the Facet SOP with unique points enable. Unfortunately, Facet SOP only accepts points and face groups For references, here is what I mean by disconnecting edges (in C4D as illustration): disconnect.mp4
  6. Hi, HDCycles has a github page but I think I have to individually compile it, and I'm not really well-verse with that. It would be nice if it was just an easy and copy. Has anyone use the cycles for houdini?
  7. Alembic particles to C4D

    Thank you for sharing! Really helpful.
  8. [SOLVED] Advect points on a SOP level

    Hi @markinglevfx @bunker I only have the indie and noncommercial version. So had to ask a colleague to open it for me. The file works as expected. It also works with vanilla volumes (i.e not VDB) although I seem to have more appealing result with VDB. Thanks have a great day ahead!
  9. Hi, Is there a way to advect points on a SOP level? I understand that there is a VDB Advect Points. I couldn't get it to work. Even if I do, I think its a bit round about way to "advect" points, at least based on the documentation (i.e. uses vdb from polygons, vdb analysis). Just wondering, if there is a simple node/process to do this like the "Pop Advect by Volume" in the DOPS level.
  10. [SOLVED] Properly taper the ends of PolyExpand?

    Thanks for the file @Librarian. That is some high level set-up right there. Lucky Dee from the tech-artist slack group also provided a file on just a simple sweep rather than the poly expand. taper_polyexpand_sweep.hipnc
  11. Hi, Is there a way to properly taper a PolyExpand node? I'm planning to have a pseudo procedural ornament and I need the ends to tapered. I'm using the local attribute "offsetscale" to have variable width/offset but when I set it to zero, it just offsets unexpectedly. You can check the illustration of the problem here spline.abc taper_polyexpand.hipnc taper_polyexpand_illustration.mp4
  12. [SOLVED] Convert Spline to a Beveled Geo?

    @Librarian Interesting set-up specially the use of edgedist. Thanks for the file
  13. [SOLVED] Convert Spline to a Beveled Geo?

    Ah. It can be done through PolyExpand and PolyExtrude. Kindly ignore this thread. Thanks
  14. Hi, Is there a way I can procedurally create a beveled geo (like the one below) from just a spline input?
  15. Hi @underscoreus Thanks for the file, interesting set-up specially the second one using attribute wrangle. Really self-explain things rather than the built-in pop forces. RE: has to have the same amount or more points than the points that go into the sim itself, For this one, I guess we can set-up a separate ID based on modulo. For example, 500 points in Object A and 1000 in Object B. It would be new_id = 1000 % 500 or something like that so the 1000 points will be mapped to 500 perfeectly. RE: Hope this can be of some use, good luck! It did. It works as expected. Thanks again. Have a great day ahead!
×