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SamBolSculpt

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About SamBolSculpt

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    Sam Bolotnikov
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    Russia
  1. Need some help with RBD Packed Object

    Ok, I understood. Thanks!
  2. Need some help with RBD Packed Object

    Because this answer don't work. In another forum, I wrote that the scene should be set at 48 frames / s, not 24. And if the problem was this, believe me, it would have been solved - which I also wrote about in another forum. But they did not dig deeper there. Thanks for the advice, but when I add my object to the SOP in the corrected version of the scene, I for absolutely incomprehensible reason see the same result - in RBD Packed Object it is empty, and in Null one node above the objects are present and named. I attach images if it helps.
  3. Need some help with RBD Packed Object

    Hey, someone can give me an advice about my problem? I reworked full model, but the problem still the same - "rbd packed object" ignores packed with "assemble" node shards. Maybe I shoud add some attribute? I'm new in Houdini, and that trouble paralyzed me.
  4. Need some help with RBD Packed Object

    Friends, I cry for help. For some completely incomprehensible reason, the RBD Packed Object node in the Dop Network cannot receive data from geometry packed with Assemble. The SOP Path is spelled correctly, but no matter what I do, the objects do not appear, and an error in RigidBodySolver writes: “bulletrbdsolver: Warning: rbdpackedobject1 - / obj / particles / debris_physix / rigidbodysolver1 / bulletrbdsolver: Geometry solver ". If in Assemble to disable the Create Name Attribute, the error changes to: "Warning: rbdpackedobject1 - / obj / particles / debris_physix / rigidbodysolver1 / bulletrbdsolver: Convex hunt does not have any points." Obviously some kind of packaging problem, but how to solve it - I can’t put my mind to it. I checked the official Houdini help, but did not find any special RBD Packed Object requirements for the objects. Someone wrote that he had the same problem solved by turning on the Assemble node, but in this case this node is already working ... idol1.hip axe.obj cross.obj
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