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About sjrohit

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    Rohit Jain
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  1. Sticky Deformer

    Hello, Is there any way to script a "sticky deformer", which deforms a particular points on an animated geometry and also rides along with it? We can take softTransform sop as base. Thanks, Rohit
  2. how to use Detangle sop

    Thank you Tomas, for always being helpful!
  3. how to use Detangle sop

    Hi Guys, I need help to use detangle node to remove some intersections in my geo before I start my simulation. I tried following this tutorial but could not make it work for my task. https://vimeo.com/294388853 Imagine a bunch of sphere placed together and intersecting with each other, I need to remove the intersections from them. Thanks
  4. Hello, Can there be a way to update the attach constraint points (on collider) on every frame as the collider moves in a world space so that it gives sort of a sliding effect? I tried adding a custom group in the target geo field, the points in the custom group get updated every frame as the collider moves. But Vellum solver is not taking that into account, it holds the position of the constraints created on first frame of sim. any thoughts? Thanks,
  5. Painting restlength on vellum cloth constraint?

    This is cool, thank you so much Tomas! Learnt something new today -Rohit
  6. Hello, Is there any way to paint the restlength parameter on vellum cloth constraint? I tried assigning "restlength" attribute using wrangler node, but vellum solver doesnt seem to read it. I am trying in SOP btw. Thanks!
  7. Vellum fiber for muscles

    Following. I am stuck at the same thing. Been trying to solve muscles using vellum tetrahedral volume but not happy with the kind of deformation I am getting. Its bending instead of budging up while squashing. Tet fibers sounds interesting, but could not find anything which explains how can we set the fiber direction per point. I came across this H17.5 features video, if you go at the very end, he explains various ways to set materialW attribute. Not sure if we can use something of it to achieve what we want.