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About jrgauthier

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  1. Spaceman Rigging WIP

    Really interesting stuff! I like the highlighted preselection...didn't know this could be done with houdini. I really like that kind of selection. I used similar rigs in maya and I think it's probably the best way to work for an animator, it's super clean and it's the best to only see the character and nothing else. My only concern would be speed from what I see, I'm a freak about real time feedback. do you know approximatly the kind of frame rate you get? Looks cool man, It's always good to see people interested with character animation in Houdini, I wish there would be more! Cheers!
  2. SpeedTree

    It reminds me of the time when Softimage start selling FaceRobot for like 100 000$ Studios that could afford the software, could actually afford to build their own tool from scratch. And people who could actually care for the product could not afford it.
  3. od[force] Houdini 11 Wishlist

    It's already in there...
  4. Paste mirror pose in Biped Auto Rig ?

    If only I would know.. I actually know half the answer. You could save your pose to chops and than copy the generated chop channel node and rename every channel from "left" to "right". Than you click on the "copy to export" button in the node parameters. It works, but I don't know yet how to make it streamlined...There's a rename chop node that could automate the renaming process, but after I don't know how to export the pose...
  5. Metallic paint shader v002

    Thanks guys! Chris3D: I started the shader from scratch, no layered shaders involved.
  6. Metallic paint shader v002

    Hey guys, I've just updated a metallic paint shader I was working on for a while. I finally got the missing ingredient: sparkles! Thanks my colleague Nicolas Rous who found exactly what I needed. I'm also planning eventually to allow use of sprites to define sparkle shapes. Anyone as a clue how this could be achieved by the way? I was thinking spreading my sprites randomly using pointclouds, even thought I don't know how to use them properly yet. Any simpler ideas for the purpose? Here's the video!
  7. CmiVFX down again...

    I'm glad I just saw this topic. I feel like most of you guys. I already bought 2 online tutorials from cmivfx, but only because of the "delivery" method, I always have seconds thoughts when I'm about to get another one. I liked the ones I watched, but I really can't stand having to log on the web site everytime I want to watch a tutorial to use a player that is not as efficient as desktop player IMO. Let's say I'm somewhere with no internet and I want to do tutorials...no options here! It might sound unimportant to you guys, but since I'm paying can I at least have the luxury of actually deciding how and where I want to watch the tutorial? Sorry, this is getting me a bit frustrated, it feels like instead annoying the pirates here, it actually annoyes the paying customers.I'm actally glad to see I'm not alone in the situation. That's too bad...It just feels unfair. Like someone mentioned, 3D buzz system works super well, why not do the same? I really wish you guys from cmivfx do something about this..pleaaase!
  8. Slightly funny and cute

    It really looks good! I agree we need more details about the process! How about sharing a hip file?
  9. my new robot rig

    Yeah, I think it's called twist affector. You need them for your knees to behave properly. The Twist affector will tell your IK chain where to point. Keep it up!
  10. my new robot rig

    I checked it out super quickly. I did not found any pole vectors control for the knees orientation, do you have any? And when I'm moving the body from front to back knees are flipping, probably caused by the no pole vectors. Cheers, it's cool you posted some rigging stuff thought, there is not enough for my tastes.
  11. Bidirectional setup for the joint chain

    I really wish you get a positive answer for that question!!
  12. tutorial about the foreach SOP (advanced)

    By the way, I did this animation using the for each sop. Thanks to your tutorial Manuel!
  13. Cloud Computing for Artists: Public Beta

    Not sure to exactly gets what that means... Does it mean you can not have hqueue working on a local network but only to acces the render cloud? Neither ways, I'm looking forward to this for windows. I think it's simply BRILLIANT to be able to do that directly within Houdini and the prices seem fair too. I'll finally be able to render frame sequences using pbr rendering without jamming my computer for days...I'm loving this!! Thanks!
  14. tutorial about the foreach SOP (advanced)

    Good tutorial Manuel! Really helpful to me. There`s only one thing I`m not quite understanding; it`s the diffrence between stamp() and stampS() expressions.
  15. tutorial about the foreach SOP (advanced)

    Awesome! Thanks so much! Can't wait to watch it!