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krishna avril

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About krishna avril

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    Peon

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  • Name
    krishna avril
  • Location
    india

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96 profile views
  1. instance in houdini

    Hi, I'm emitting points from geometry, and points which are below the grid were killed using a pop kill... I'm instancing another geo on it, since the point number is changing my pscale value is also changing for every frame... how to solve this copy to points.hip
  2. Women Character Rigging

    Hey, Hi, I want to rig a realistic women character, Can someone tell me what is the way to rig a realistic character I'm planning to use a Advanced skeleton in maya, and including the blendshapes can also be helpful? or else painting my own weights will give the better result? ThankU.
  3. python folder creating

    Hi kiryha, It worked, it even worked without .format(1,2) thank you
  4. python folder creating

    corrected this way is there any other way instead of two different loops? import os shot = "vnc" maya = "m_v" houdini = "h_v" nuke = "n_v001" tracking = "t_v" root = "I:\\" for each in range(10): path = f"{root}/{shot}_00{each}" if not os.path.exists(path): os.makedirs(path) for each in range(10,15): path = f"{root}/{shot}_0{each}" if not os.path.exists(path): os.makedirs(path)
  5. python folder creating

    Hi, I'm trying to make folder structure from python... there is a renaming problem I'm facing... How do we can make "vnc_001.......vnc_015", please check the image attached, I strongly required only 3 numbers at the end...
  6. normalize in vex and vop

    Hi, sorry about the silly question, I'm a beginner. NORMALIZE in vops, what it is used for, I saw many times in tutorials people using, but, nobody explaining about it... what it differs from the clamp node?
  7. Houdini to maya

    Is this the proper answer I'm looking for!!!
  8. Houdini to maya

    Hi, Is there any way to export from Houdini procedurally and working in Maya with that model, I heard that procedurally doing this way doesn't give any issues and works fast in Maya while working with large super sets or even smaller one... I wanted to model a super set in Houdini and import in Maya and shade, light it... Please text If you do any exports from Houdini to Maya...
  9. Divergence

    what is the divergence, where we use it? what does it do? is it used only in pyro? an explanation will be appreciated.. thanks in advance!
  10. Linux on intel i7 8700k

    Hi, I'm using Gigabyte z370m d3h, running with intel i7 8700k and RTX 2070 ... can I use linux latest version on my desktop, I didn't find any proper answer in Google for this question... Please let me known if any one is using and wanted to known if any Cons they are facing.... Thank You,
  11. attribute transfer for UVs

    It's not working !!!!
  12. I'm trying to transfer the Uvs from the model to same model which I made symmetrical... but UVs are stitching... I need exactly the same without stitching from the first input...how to resolve this!!!!????? the result should be like 2nd image
  13. Pyro velocity

    cache it, and assigned to it and if you really need a proper sim increase the force towards the ground... the result will be compromised...
  14. point normals

    IT WORKED THANK YOU MAN!!!!!
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