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krishna avril started following Houdini py3 and Deadline, convert the shop_materialpath to group, Need help with tear drop flip sim and and 2 others
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convert the shop_materialpath to group
krishna avril replied to nilsoncardososa's topic in General Houdini Questions
can we run some sort of code in vex or python to automate this grouping stuff with N no.of materials attrib? -
Hi Friends! I'm trying to do a floodwater simulation and whitewater came nearly to 1TB, what is the best method to render this as particles or the VDB?(for production use) I have to send this to the lighting artist, sending 1TB caches is tough to deal with for us, looking for help on optimizing
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Yep! It's working!
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krishna avril started following Flip SIM weird behaviour, , Fast way to capture network window screenshot and and 2 others
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Fast way to capture network window screenshot
krishna avril replied to archz2's topic in General Houdini Questions
If you are Windows user Take advantage of it Use win + shift + s to capture the screen with the region you grab https://www.thewindowsclub.com/win-shift-s-not-working-windows-10 (Just incase) -
Hi, I saw an option in the houdini file cache node -> Delay load Geometry Couldn't able to find about it anywhere, can someone explain it here please.
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Can someone help me with my VEX code about addprim?
krishna avril replied to Smicksus's topic in Scripting
use blast to delete primitives based on the color @Cd.z>0.1 or even use the removeprim vex code -
Check droplet detection in the flip solver and it create an attrib, you can delete the droplet using that
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Importing from server is not reading the File
krishna avril replied to krishna avril's topic in General Houdini Questions
Awesome Dude, It worked like a Charm! Thanks for the Explanation -
Importing from server is not reading the File
krishna avril posted a topic in General Houdini Questions
Hi, Importing alembic from the server is not working, tried to run as administrator still not helping, any ideas? P.s - loading using nodes is working but I need to load alembic scene, I can even navigate and select the file but getting errro when clicked on import -
Houdini Unreal Engine USD export animation sequence
krishna avril replied to thejedi's topic in Games
CMIIW, Generally That is a one-time Job I export the first pass of the version and import in Unreal, the future versions I choose don't import materials while loading it automatically assigns for me.- 6 replies
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- animation sequence
- unreal engine
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(and 3 more)
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you can offset the camera using channels, I tried doing that Object merge long back, but it didn't help, As I remembered I offset camera animation using channels there is thread in sidefx which might help you https://www.sidefx.com/forum/topic/71882/
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Houdini Unreal Engine USD export animation sequence
krishna avril replied to thejedi's topic in Games
I doubt that USD is not totally supported in unreal yet, expecting in UE5, You can export an alembic sequence and import in unreal (sequence load in unreal is still beta),- 6 replies
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- animation sequence
- unreal engine
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(and 3 more)
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there is some pre rotate and post-rotate missing for me while loading the camera, Is this a new thing in 18.5.408!!!! this is how I'm importing File -> Import ->flimbox FBX and settings are the same as you shared with me before.
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Hi, Thanks for checking the thread, can I know which Houdini version you are using, I have tried used the same setting and still camera points up-side... I tried using 17.5 , 18 & 18.5, not sure why its wrong, can you please explain the it for me, are you just importing, and its coming in a proper way? or have you changed any rotation or translations?