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krishna avril

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About krishna avril

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    Peon

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  • Name
    krishna avril
  • Location
    india

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  1. Women Character Rigging

    Thanks Jordibares for responding, I saw these tutorials..... I'm looking for facial rigging of human character...
  2. Spherify New Terrain/HeightField?

    I used height field on the grid and extracted textures in Copnet and used those textures as in shaders...
  3. Houdini cotton candy

    Hi, Saw the attatched image made in blender, is there any way to make cotton candy in houdini(without grooming)? ThankYou,
  4. Houdini pyro fire simulation

    this is the output i'm getting...
  5. Houdini pyro fire simulation

    Hi, I have tried may different options in the sim, still i'm getting the blur flames on the scene... i'm new to houdini pyro the hip file is attatched to this Thank you test.hip
  6. Maya Camera to Houdini

    Cool!!! it worked, Thank You very much guys
  7. Maya Camera to Houdini

    Hi, I'm trying to export camera from the Maya to Houdini, I removed all the dependencies and kept outside without grouping, I'm trying to export in alembic formate, but still, the alembic node in Houdini is unable to load the camera in Houdini... Any ideas for doing this? Thanks
  8. instance in houdini

    Hi, I'm emitting points from geometry, and points which are below the grid were killed using a pop kill... I'm instancing another geo on it, since the point number is changing my pscale value is also changing for every frame... how to solve this copy to points.hip
  9. Women Character Rigging

    Hey, Hi, I want to rig a realistic women character, Can someone tell me what is the way to rig a realistic character I'm planning to use a Advanced skeleton in maya, and including the blendshapes can also be helpful? or else painting my own weights will give the better result? ThankU.
  10. python folder creating

    Hi kiryha, It worked, it even worked without .format(1,2) thank you
  11. python folder creating

    corrected this way is there any other way instead of two different loops? import os shot = "vnc" maya = "m_v" houdini = "h_v" nuke = "n_v001" tracking = "t_v" root = "I:\\" for each in range(10): path = f"{root}/{shot}_00{each}" if not os.path.exists(path): os.makedirs(path) for each in range(10,15): path = f"{root}/{shot}_0{each}" if not os.path.exists(path): os.makedirs(path)
  12. python folder creating

    Hi, I'm trying to make folder structure from python... there is a renaming problem I'm facing... How do we can make "vnc_001.......vnc_015", please check the image attached, I strongly required only 3 numbers at the end...
  13. normalize in vex and vop

    Hi, sorry about the silly question, I'm a beginner. NORMALIZE in vops, what it is used for, I saw many times in tutorials people using, but, nobody explaining about it... what it differs from the clamp node?
  14. Houdini to maya

    Is this the proper answer I'm looking for!!!
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