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krishna avril

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About krishna avril

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    krishna avril
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  1. Hi Friends! I'm trying to do a floodwater simulation and whitewater came nearly to 1TB, what is the best method to render this as particles or the VDB?(for production use) I have to send this to the lighting artist, sending 1TB caches is tough to deal with for us, looking for help on optimizing
  2. Houdini py3 and Deadline

    Yep! It's working!
  3. If you are Windows user Take advantage of it Use win + shift + s to capture the screen with the region you grab https://www.thewindowsclub.com/win-shift-s-not-working-windows-10 (Just incase)
  4. Delay Load Geoemetry

    Hi, I saw an option in the houdini file cache node -> Delay load Geometry Couldn't able to find about it anywhere, can someone explain it here please.
  5. Can someone help me with my VEX code about addprim?

    use blast to delete primitives based on the color @Cd.z>0.1 or even use the removeprim vex code
  6. Flip SIM weird behaviour

    Check droplet detection in the flip solver and it create an attrib, you can delete the droplet using that
  7. Importing from server is not reading the File

    Awesome Dude, It worked like a Charm! Thanks for the Explanation
  8. Hi, Importing alembic from the server is not working, tried to run as administrator still not helping, any ideas? P.s - loading using nodes is working but I need to load alembic scene, I can even navigate and select the file but getting errro when clicked on import
  9. Loading Alembic camera

  10. Houdini Unreal Engine USD export animation sequence

    CMIIW, Generally That is a one-time Job I export the first pass of the version and import in Unreal, the future versions I choose don't import materials while loading it automatically assigns for me.
  11. Loading Alembic camera

    you can offset the camera using channels, I tried doing that Object merge long back, but it didn't help, As I remembered I offset camera animation using channels there is thread in sidefx which might help you https://www.sidefx.com/forum/topic/71882/
  12. Houdini Unreal Engine USD export animation sequence

    I doubt that USD is not totally supported in unreal yet, expecting in UE5, You can export an alembic sequence and import in unreal (sequence load in unreal is still beta),
  13. Unreal to Houdini Camera axis Fix

    there is some pre rotate and post-rotate missing for me while loading the camera, Is this a new thing in 18.5.408!!!! this is how I'm importing File -> Import ->flimbox FBX and settings are the same as you shared with me before.
  14. Unreal to Houdini Camera axis Fix

    Hi, Thanks for checking the thread, can I know which Houdini version you are using, I have tried used the same setting and still camera points up-side... I tried using 17.5 , 18 & 18.5, not sure why its wrong, can you please explain the it for me, are you just importing, and its coming in a proper way? or have you changed any rotation or translations?
  15. Unreal to Houdini Camera axis Fix

    Hi, I'm trying to export the camera from the Unreal to Houdini, the coordinate system is different in houdini(Y-up) and unreal(Z-up), I tried to get the translations correct which is camera should move towards X in houdini, but local rotation for the camera is still wrong, can we shuffle axis here? Scene file and camera file are attatched below Thank You. camera_import_problem.hip camera_v003.fbx
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