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krishna avril

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krishna avril last won the day on August 6 2021

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    krishna avril
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  1. Ohh! I'm having the same problem now with arnold, can someone help how to fix this, please
  2. can we run some sort of code in vex or python to automate this grouping stuff with N no.of materials attrib?
  3. Hi Friends! I'm trying to do a floodwater simulation and whitewater came nearly to 1TB, what is the best method to render this as particles or the VDB?(for production use) I have to send this to the lighting artist, sending 1TB caches is tough to deal with for us, looking for help on optimizing
  4. If you are Windows user Take advantage of it Use win + shift + s to capture the screen with the region you grab https://www.thewindowsclub.com/win-shift-s-not-working-windows-10 (Just incase)
  5. Hi, I saw an option in the houdini file cache node -> Delay load Geometry Couldn't able to find about it anywhere, can someone explain it here please.
  6. use blast to delete primitives based on the color @Cd.z>0.1 or even use the removeprim vex code
  7. Check droplet detection in the flip solver and it create an attrib, you can delete the droplet using that
  8. Awesome Dude, It worked like a Charm! Thanks for the Explanation
  9. Hi, Importing alembic from the server is not working, tried to run as administrator still not helping, any ideas? P.s - loading using nodes is working but I need to load alembic scene, I can even navigate and select the file but getting errro when clicked on import
  10. CMIIW, Generally That is a one-time Job I export the first pass of the version and import in Unreal, the future versions I choose don't import materials while loading it automatically assigns for me.
  11. you can offset the camera using channels, I tried doing that Object merge long back, but it didn't help, As I remembered I offset camera animation using channels there is thread in sidefx which might help you https://www.sidefx.com/forum/topic/71882/
  12. I doubt that USD is not totally supported in unreal yet, expecting in UE5, You can export an alembic sequence and import in unreal (sequence load in unreal is still beta),
  13. there is some pre rotate and post-rotate missing for me while loading the camera, Is this a new thing in 18.5.408!!!! this is how I'm importing File -> Import ->flimbox FBX and settings are the same as you shared with me before.
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