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krishna avril

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Everything posted by krishna avril

  1. Houdini Unreal Engine USD export animation sequence

    CMIIW, Generally That is a one-time Job I export the first pass of the version and import in Unreal, the future versions I choose don't import materials while loading it automatically assigns for me.
  2. Loading Alembic camera

    you can offset the camera using channels, I tried doing that Object merge long back, but it didn't help, As I remembered I offset camera animation using channels there is thread in sidefx which might help you https://www.sidefx.com/forum/topic/71882/
  3. Houdini Unreal Engine USD export animation sequence

    I doubt that USD is not totally supported in unreal yet, expecting in UE5, You can export an alembic sequence and import in unreal (sequence load in unreal is still beta),
  4. Unreal to Houdini Camera axis Fix

    there is some pre rotate and post-rotate missing for me while loading the camera, Is this a new thing in 18.5.408!!!! this is how I'm importing File -> Import ->flimbox FBX and settings are the same as you shared with me before.
  5. Unreal to Houdini Camera axis Fix

    Hi, I'm trying to export the camera from the Unreal to Houdini, the coordinate system is different in houdini(Y-up) and unreal(Z-up), I tried to get the translations correct which is camera should move towards X in houdini, but local rotation for the camera is still wrong, can we shuffle axis here? Scene file and camera file are attatched below Thank You. camera_import_problem.hip camera_v003.fbx
  6. Unreal to Houdini Camera axis Fix

    Hi, Thanks for checking the thread, can I know which Houdini version you are using, I have tried used the same setting and still camera points up-side... I tried using 17.5 , 18 & 18.5, not sure why its wrong, can you please explain the it for me, are you just importing, and its coming in a proper way? or have you changed any rotation or translations?
  7. instance chaining when point number changes

    Appreciated man! Thank You very much! That's a Great Explanation, Now it makes sense.
  8. instance chaining when point number changes

    Hi, I'm trying to instance different geometry on points, but the instanced object is chaning its object every frame, since the point numberis chaning, tried adding the id, I'm not sure where it got wrong, can someone help me here, copy_instance chaning_problem.hip
  9. Rotation in Wirecaptures

    Hi, the wire capture and wire deform are not taking the rotation of the points to rotate the geometry, attaching the sample scene file below, Basically, I'm rotating the curve and deforming the geometry using wire capture and deformer but it's just moving leaving the rotation Thank You wirecapture rotation.hip
  10. Houdini UI Python Library

    @Stalkerx777 Its Not working in H18.5 , python 2.7.15 !!!
  11. Houdini UI Python Library

    not able to get the code from the link now
  12. rasterise attributes points volume from points

    Use volume visualiser node to set the max resolution to visualise it properly....
  13. Laydown node listed below Assemble node ->create name and pack it Connectivity-> color-> random from attribute, attribute - "name" or try "class".
  14. Selecting primitive based on angle

    If you have an attribute, you can group using that attrib if(@attrib>x){ i@group_groupcustomname=1; }
  15. Installing Qlib Package method

    Hey Guys, I just now got the problem solved for Windows Machine, I just copied the compressed files to my packages folder and changed the JSON file(see below what needs to be changed) "QLIB": "$HOUDINI_PACKAGE_PATH/qLib-master", Done!
  16. Crowd

    I would like to start the learning the crowd, which one would you prefer Goleam or houdini crowd Which has more pros and cons Excited to hear from you, Thanks advance
  17. Crowd

    appreciated Noobini! but, that is not I'm looking for, sorry!!!
  18. the instance node in your file is not loading in houdini H18
  19. Women Character Rigging

    Thanks Jordibares for responding, I saw these tutorials..... I'm looking for facial rigging of human character...
  20. Women Character Rigging

    Hey, Hi, I want to rig a realistic women character, Can someone tell me what is the way to rig a realistic character I'm planning to use a Advanced skeleton in maya, and including the blendshapes can also be helpful? or else painting my own weights will give the better result? ThankU.
  21. Spherify New Terrain/HeightField?

    I used height field on the grid and extracted textures in Copnet and used those textures as in shaders...
  22. Houdini cotton candy

    Hi, Saw the attatched image made in blender, is there any way to make cotton candy in houdini(without grooming)? ThankYou,
  23. Houdini pyro fire simulation

    this is the output i'm getting...
  24. Houdini pyro fire simulation

    Hi, I have tried may different options in the sim, still i'm getting the blur flames on the scene... i'm new to houdini pyro the hip file is attatched to this Thank you test.hip