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    james maxwel
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  1. you can use "polyreduce" node to decrease primitives number in your objects
  2. Hi Zigmund! First, You should simulate cloth using constraint cloth without pin to target constraint , and then, you may see some part of cloth should be more free to flow in air, in that case you should get simulated output cloth from previous level as a input for new simulation using pin to target constraint and pin painted points from this cloth to corresponding points from last simulation, Usually in "pin to target constraint " simulation we do pin points to corresponding points at simulated cloth not a fixed and unmoving cloth
  3. Hi, You should use pointdeform node to fix the points on the cloth surface I have uploaded screenshot here
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