Jump to content

KlausK

Members
  • Content count

    2
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About KlausK

  • Rank
    Peon

Personal Information

  • Name
    Klaus K
  • Location
    Planet Earth
  1. Thank you very much Atom. I had not reached your thread while working through the search results in the forum. Let`s see if I can get a grip on your solution. CHeers, Klaus
  2. Hello everybody This is my first post and it is about a topic which has been scratched over and over it seems... But after a lot of tutorials, searching and studying many threads here on odforce I cannot for the heck of it get my head around this and find a solution. In fact I was following a tutorial for HOU.14.x which brought me to this. But the For-loops have changed so I only managed to get this far. HOU.17.5.258 here. As the topic title says: "Tubes on terrain crawling through each other instead of over each other" is what I want to be happening. I tried to use a "creep", a "each" another "for each" to no avail. I would very much appreciate if someone could alter my attached file with the solution, so I can study that. Meanwhile, I`ll go on reading and trying to understand what is going on in my scene. Thank you very much in advance. CHeers. k_skinned_tubes_on_terrain_overlapping_0.hip
×