-
Content count
361 -
Donations
0.00 CAD -
Joined
-
Last visited
-
Days Won
20
Pazuzu last won the day on February 12
Pazuzu had the most liked content!
Community Reputation
204 ExcellentAbout Pazuzu
-
Rank
Illusionist
- Birthday 02/25/1981
Contact Methods
-
Skype
paazzuzzu
Personal Information
-
Name
Alejandro Echeverry
-
Location
Bogota - Colombia
-
Gracias viejo Hernan! Para eso hay una muy buena referencia, y podrias hacerlo si quieres de esta forma, el problema esque necesitarias tets (seria deformarlos de cierta forma para asi enganhar el tool ya que no salen directamente de FEM) y lastimosamente es una pesadilla en cierta geometria, pero creo que vale la pena pillarlo! Aqui te dejo un link: https://www.sidefx.com/forum/topic/48343/?page=1#post-219429 Saludos, Alejandro
-
Hey Howard! Sorry about that! Here is the scene, I polyreduced a bit one of the frames of the sim to have a less heavy file to share! By the way, that mesh still has a freeSurface attribute; So you can use that gradient for nice shading effects. I forgot to say that this scene uses Redshift. v2.6.32; H17.459. Cheers! Alejandro FLIP_crown_v005_share.hip
-
Hablame en espanhol viejo Hernan, por lo menos pa que practique!! Estoy usando el gradiente del atributo que genero dentro de la simulacion para detectar el FreeSurface; Los MircroRipples en este preview son calculados en simulacion, pero a veces no se contrastan lo suficiente asi que los contrasto a nivel de mesh tambien para que se noten mas aun, ya que al rasterizar las particulas se pierden si no se usa una resulucion muy alta, por ende opte tambien en tener una solucion que no necesite resoluciones muy altas para hacerlos mas notorios. En este preview podes notarlos directamente en las particulas! Saludos /,,/ /,,/ crown_v004.mp4
-
Thanks Atom! For this retime I used an old tool that I developed years ago to do almost the same as the new retime tool, the main differences are the nice interpolation options for attributes that the new H17 one has, mine just have linear as interpolation option, so I'll migrate very soon to that one. Alejandro
-
Here is another test using a last iteration of my tools to do small scale stuff. This time, now is possible to art direct how much do you want to break a sheet into drops and tendrils, and there are some Micro Ripples on the sheets that are relative to the fluid speed and curvature at some portions of the main fluid body! oil_details_shading_cam01_v001.mp4 Thank you! Alejandro
-
This is an amazing node that can help you a lot!!!! I think is also part of the Vellum post process, if I'm not wrong! http://www.sidefx.com/docs/houdini/nodes/sop/detangle.html Cheers, Alejandro
-
IvanPulido started following Pazuzu
-
RoaringDog started following Pazuzu
-
I think this is a very nice starting point to understand better the "inner workings".
-
I think Mantra is faster when rendering volumes, but the main issue is when you need multiple-scatter; Right now the path tracing alternative to point clouds is extremely slow in comparison with Arnold for example. Lets hope that H17 surprise us with some improvements for Mantra in volumetric rendering.
-
multiple volumes used as AOV for main volume
Pazuzu replied to Jesper Rahlff's topic in General Houdini Questions
Yeah I know! I was meaning that not directly, you need to tweak first to make it functional. Even when you tried to render that's what the command line tells you! I didn't explain my self correctly! -
multiple volumes used as AOV for main volume
Pazuzu replied to Jesper Rahlff's topic in General Houdini Questions
Sorry but that's not possible! Because Mantra will not find the path to the node. -
multiple volumes used as AOV for main volume
Pazuzu replied to Jesper Rahlff's topic in General Houdini Questions
Hi, Here is an example file to create custom aovs for different volumes, the workflow is a bit cumbersome because you can't reference the volumes directly from sops but from a geometry file. The main thing is to activate your hero container to sample the volume aovs. I hope it helps you! Thanks, Alejandro volumeAOVs.hip -
Tranfer Animation from one object to another (abc to vdb mesh)
Pazuzu replied to ParticleSkull's topic in General Houdini Questions
Hey Alvaro! Here is a very simple way to track a transform that it has been defined in sops or at geo level. I hope it helps! Cheers, Alejandro RnD_copy.tansformation.v1.01_aeb.hiplc -
Pazuzu started following Moana Island Scene [Dataset]
-
Amazing Work Atom!!! Thank you very much for all the info!!
-
Hi, You can create a group, testing the speed of the sampled velocity. So particles with a speed threshold below some value get out of the group. Cheers, Alejandro
-
I'm working on something related to art direct the swirly motion of gases; Its an implementation of a custom buoyancy model that let you art direct very easily the general swirly motion of gases without using masks, vorticles, temperature sourcing to have more swirly motion in specific zones, etc. Also it gets rid of the "Mushroom effect" for free with a basic turbulence setup. Here are some example previews. Some with normal motion, others with extreme parameters values to stress the pipeline. For the details is just a simple turbulence + a bit of disturbance in the vel field, nothing complex, because of this the sims are very fast (for constant sources: average voxel count 1.8 billions, vxl size 0.015, sim time 1h:40min (160 frames), for burst sources, vxl size 0.015, sim time 0h:28min). I'm working on a vimeo video to explain more this new buoyancy model that I'm working on. I hope you like it! Cheers, Alejandro constantSource_v004.mp4 constantSource_v002.mp4 burstSource_v004.mp4 constantSource_v001.mp4 burstSource_v002.mp4 burstSource_v003.mp4 burstSource_v001.mp4 constantSource_v003.mp4