Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Noctis27

  • Rank

Personal Information

  • Name
    Rodrigo Ben
  • Location
  1. I'm trying to do like a road for a game in a procedural way (using a curve etc), but when I apply the line into the curve, sometimes there are lines that don't have the correct size, so in order to fix that I'm trying to scale the lines that are lower than 90% of the real size and scale to achieve the real factor. To do this, I multiply the point direction normal with the scale, cause I saw that that is the right way to achieve what i want, but when I apply that, the line is scaled like 100 times bigger and displaced, the points didn't stay where they were, like in his normal. (points 16-17 are the problematics) thanks for all.