Cool thanks so much Noobini! The step by step is great and worked. That makes sense then to think more about volumes for collisions for the grains. I'm still quite confused about how unlocking that vellum solver turns it into a completely different network from what was in there previous to unlocking, the collision behavior and null that were in there are completely gone after that move, i get how there might be hidden nodes, but totally don't get how unlocking the node seems to "remove" the popcollisionbehavior and force_output null, and re-matching the definition brings them back. curious
I guess I need to find a more thorough description of how dynamics in general work because it seems so unintuituitive compared to other workflows in houdini ( sops, cops, etc) but i bet if I just got a real rundown I could be better equipped to experiment, anyone know of a good place to start? Just seems like there are so many different ways to setup DOPs.
As well I'm still interested in finding a way to just have a fixed number of simple POP particles, so will continue hunting there.
Thanks again!
p