I am trying to create a smoke simulation shot from Spiderman: Far from Home. I am using curve node, then pop network to follow particles along that curve using curve force to create velocity for the pyro sim.
But not getting the proper shape of the smoke as in reference. smoke is behaving very strangely.
If anyone has any idea what am i doing wrong in the setup or what should i do to achieve the desired output. It will be a great help.
I have attached the .hip file and the reference as well.
Smoke path follow.hip