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About dleonhardt

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    Dennis Leonhardt
  1. Another method I can think of when creating grout between big chunks, is duplicating the shatter planes you give to the Boolean SOP, use a Connectivity SOP to give your planes an attribute to tell them apart inside a Point VOP. Inside the Point VOP, you have to bind the attribute you created earlier and feed it into a Random VOP, which is set to output a 3D Vector and used as an offset for your noise. But this method isn't perfect as it requires additional cleanup due to some of the resulting pieces.