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Vaultboy

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About Vaultboy

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    Sven Hohmeier
  1. yeah that seems to have done the trick. i assumed the bottle would take priority to eliminate any refraction's inside but i see what you mean. Thanks for the help, appreciate it.
  2. Thanks Drughi. I've tried adding an hdri as well as Sphere but that doesn't seem to have affect on the black refraction's inside the water droplets
  3. Hey Guys! I'm fairly new to Houdini so i apologies in advance if I'm missing something obvious here. I'm trying to render water droplets over a glass surface and i was hoping someone can advise on how i go about removing these black refraction's coming through the water droplets. I'm using a principal glass shader with fake caustics enabled, rendering through Mantra PBR. Many Thanks, any help would be much appreciated demo.hip
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