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2 NeutralAbout eltrapopescado
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Name
Yann Sanchez
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Hey Ultraman! Thank you for your response. The thing is that I just got the alembic to work on, the simulation was done by another artist. I figured out a way to reduce the polygons and it works perfectly! I'll leave it here so you can take a look. Cheers. T. PD: in the Compile_end node is a must to use the Multithread option.
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eltrapopescado started following Smoke on heavy Alembic
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Hello! So I have an alembic file (5 gb) with an RBD simulation of a wall falling down, and I want to apply some smoke to it. The thing is that the geometry is too heavy and I have to reduce de polygons in order to simulate. I tried with poly-reduce and despite reducing the geometry it applies it per frame so I have to wait 30 secs for a frame to load. I also tried with point deform but I couldn´t manage either. I suppose my question is how would you prepare a heavy alembic geometry with pieces for a pyro sim? Cheers. T.
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eltrapopescado started following Spyrogif
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Sweet! I'll try this. Thank you guys for taking your time! Trapo.
- 3 replies
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- rbd
- simulation
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Hey there guys! I was playing with a little Mixamo animation I downloaded. The animation consists of a dude falling down, I want it to fracture when he falls down and have a little control over that. So I tried to import the Mixamo, convert it, file cache it and apply a simple RBD glued sim. I changed the source to be a deforming active object so the shattering applies to the animated mesh. I tried to play with the glue parameters to have more control over when I want the guy to shatter but the only results I'm getting are crashes, so I obviously think I'm missing something. Here I attach the file and the fbx. Any ideas? Thank you! Trapo. shattering_animation_01.hipncFalling Down (1).fbx
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- rbd
- simulation
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eltrapopescado started following kkyeriSilvaLocks
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eltrapopescado started following Wooshum
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Render deep data with Mantra
eltrapopescado replied to eltrapopescado's topic in Lighting & Rendering
Alright, I figured out! Thank you very much. -
Hey guys, I was wondering if it is possible to export exr images with deep data information in them. It would be to use those in Nuke later for Deep Compositing. Also, I would like to know what is the difference between exporting a fully textured model from an explosion or a fire. Cheers! Trapo.