Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About gregjenings

  • Rank

Personal Information

  • Name
  • Location
  1. Vellum - cloth on fast moving objects

    Could anyone explain step by step methods, Node graphs etc, How I can perform local simulation and bring my fast-moving character and its environment to the local position in Houdini? I'll try to upload a crude example file if anyone required it.
  2. Flat Tank and Arnold

    I am trying to replicate Houdini'sBasic liquid shader (E.g. Vorticity )and uniform volume shader in a Flat Tank created using Shelf tools while rendering using Arnold and so far I am unable to achieve anything close to what I get in Mantra. Could anyone let me know If it is possible in Arnold, If yes what should I do?
  3. Houdini 18 Vellum Cache Issue

    Hi All, I am unable to receive the same output when I cache my cloth file, Cache simulation appears way different from my playblast result. Can Anyone guide me why I am getting such different outputs and How can I resolve this issue? I am using Vellum I/O for cacheing and I have 6 substeps in my simulation.
  4. I am facing issue while I am rendering Fur with Arnold CPU everything works fine but the moment I changed it to GPU it renders Fur with any textures and takes longer time than CPU. I am using RTX 2070 with Ryzen 3700x with Arnold Version 4.4.1. Please let me know what I am doing wrong.
  5. I need to distribute multiple shaders on a single object without using groups as I want a smooth transition from one material to another. In this master class (https://www.youtube.com/watch?v=_JQ673B6Y70) at around 32.49 they have achieved something like that using material ID attribute but I have no idea how I can get the desired result. Being a beginner I highly appreciate if someone could help me out and generate a reference file for my better understanding.