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sixjames1000

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About sixjames1000

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    jcc
  1. Shot sculpt alembic?

    Hi all, Im tryting to figure out how to go about sculpting an alembic file, say on a given frame and have that sculpt "stick" properly. Im trying to correct some shapes but when I sculpt and change frame, the points go crazy and don't "maintain" their relative position.. I would also like to keyframe this effect in-and-out.. Any pointers ? Im a bit of a newbiew here, I've been looking at documentation and so on, but I haven't found a clear process that helps. Thanks in advance for any tips, examples or anything
  2. Hi all, Anyone has any idea how I would change the distance of a camera to the center of an object, so that the camera always frames exactly the length of its bounding box X value ? This way a I could have an automatic camera for rendering different objects always nicely framed. Regardless of the camera lens. Any tips/examples? Thanks!
  3. usd model variants from attribute

    Hi all I've been looking at creating usd variants from the following, thinking on using this to create a model with variants from a piece of geometry that has a primitive attribute called "myattr" with 2 values (say half a sphere with myattr="left", and the other side called "right") 1- sopimport an object into LOPS with prim attributes. 2- create an add variant to existing primitive block 3- done Any ideas on how to iterate through each of the primitive attribute values to create this variants? adding a hip file for reference, maybe someone can help Thanks in advance! usdvariants_from_groups.hipnc
  4. Hi all I've been looking at creating usd variants from the following, thinking on using this to create a model with variants from a piece of geometry that has a primitive attribute called "myattr" with 2 values (say half a sphere with myattr="left", and the other side called "right") 1- sopimport an object into LOPS with prim attributes. 2- create an add variant to existing primitive block 3- done Any ideas on how to iterate through each of the primitive attribute values to create this variants? adding a hip file for reference, maybe someone can help Thanks in advance! usdvariants_from_groups.hipnc
  5. Hi all, Im exposing a few parameters on a shader within a material builder node. This are things such as spec roughness etc. For some reason they do not have any effect after having added a few. Any pointers?
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