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pizola

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About pizola

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    Peon

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  • Name
    Joaquin Romero
  • Location
    Argentina
  1. Hello guys, So ive been trying to test the difference between using a collision object or a collision source in pyro sims. I still cant grasp the difference between each other and when should I use one or the other. What do you think? pyro.mp4
  2. Hello guys. I was wondering how to get the uv's from a rest position (time shift to frame 1) to a deofrming mesh. Otherwise my uvunwrap flicckers and calculates each frame which is not okay. Thanks a lot. P.D: Point number doesnt change.
  3. Redshift compatibility

    Thanks for the fast response
  4. Hello guys. I have a question related to the builds. Can Houdini 18 run a redhift build for Houdini 17.5? Because I am still thinking on jumping to Houdini 18 but it depends on this subject. Thanks for your time.
  5. Hello GUYS! I am using Houdini 17.5.173 and this is my .env # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" I keep getting this error: The directories are 100% right. I am out of ideas.
  6. Redshift DSO Error

    I am using Houdini 17.5.173 and this is my .env # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" I keep getting this error: The directories are 100% right. I am out of ideas.
  7. Redhsift broke :(

    Fixed it
  8. Redhsift broke :(

    Hi guy. I had been working with redshift for over a month already and I am in the middle of a proyect. Suddenly when I open the proyect EVERYTHHING failes. There isn´t a single redshift node working: This is my env: PATH = "C:/ProgramData/Redshift/bin;$PATH"<font></font>" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" It looks like it uninstalled itself somehow. I really don´t know what did I do. It just stopped working from one day to another. I tried resenting the pc and reinstalling redshift. I hope you can help me. Thank you
  9. Hi guy. I had been working with redshift for over a month already and I am in the middle of a proyect. Suddenly when I open the proyect EVERYTHHING failes. There isn´t a single redshift node working: This is my env: PATH = "C:/ProgramData/Redshift/bin;$PATH"<font></font>" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" It looks like it uninstalled itself somehow. I really don´t know what did I do. It just stopped working from one day to another. I tried resenting the pc and reinstalling redshift. I hope you can help me. Thank you
  10. Redshift Render Settings Slow?

    Oh, this comes in really handy. If I understood correctly, I should remove volume contribution from my former lights. The volume will become black so I will have to add new lights to light up the volume and exclude the scene entirely from these so it doesnt add the newer lights. My only questions is: will I have the shadows from the volume casted onto the scene after I excluded it? So, at the end of the day, GI and volumes hate each other. I will end up having 2 sets of lights. One with Gi for the scene and the others without it (max GI trace depth set to 0?) you have been really helpful. Thanx a lot
  11. Redshift Render Settings Slow?

    Oh this is really informative I have a backround mesh light (the light coming out of space) with a 50 contribution scale, and a soft lesh shadow on the opposite side (behind the camera at 30 emission) the blue lights across the walls are at 15 and the others are actually low (bolts, scorch and sparks). So yeah. I emitted volumes with mesh lights EVERYWHERE jajaaj. I will have to take a look at the max sub sample intensity to know the math behind of it since I dont know anything about it but overall this is really usefull information I made the meshlights because im the documentation it said it was faster and cleaner with gi than emissives. I didnt know about volumes though. Experience for later works I gues huh jajaaj Edit: the volume is not emissive and every light is a mesh light
  12. Redshift Render Settings Slow?

    sry for the late response, OD force doesnt let me upload pictures somehow so I used Imgur; Anyways: Simple (there is noise but "Acceptable") Complex with some noise on the volume: OMG ignore this last picture of coronavirus I seriously cant erase it from the post, I dont know how it got inserted
  13. Redshift Render Settings Slow?

    1280x720. It takes 8 min on a simple shot without volumes and 27 minutes on a complex scene with the settings above. Is it wrong?
  14. Redshift Render Settings Slow?

    So I followed your and @Howitzer99 (thanks bro) guide and made a render study with different settings. I managed to halve my Min and Max samples 32 and 512 now, I lowered the error thresshold to 0.005 and most importanly I changed the secondary GI to irradiance point cloud. The last improving my render times up to almost 2x faster and it looks even better (I am currently testing this but I think it will be 2x times faster). EDIT: I rendered in 37 minutes (10 min faster) at a lower treshhold and half of the samples but an overall better quality. 20% faster. Ill try with the same threshold and update EDIT 2: 27 minuts (20 min faster) 45% faster
  15. Redshift Render Settings Slow?

    Hello, I am testinf different render settings atm. What do you mean by spliting layers?
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