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pizola

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About pizola

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    Peon

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  • Name
    Joaquin Romero
  • Location
    Argentina
  1. fantastic! I watched it all and it is soooo easy. The only thing I should learn is the texture proyection over volumes. I cant wait to make some displacements
  2. How could we achieve something like that? I am genuinly interested on this technique. masking the effect, proyecting the texture, displacing the volume thanks
  3. How to remove points from render

    I was following a tutorial from @librarian (a nice dude) but i stepped on the following problem: the points render and at sop level appear. I have everything exactly the same on my proyect as the tutorial and still they appear on sop so they end up rendering It should look like this: My proyect grilla3.hip Model solu2od.hipnc Thanks a lot
  4. Help with this awsome effect from Michael Rigley

    oh yes jajaja. Such a stalker lol. Yes. It is my instagram. What do you like the most? I am exploring houdin atm and I LOVE it. :3 What is yours? talk to me there
  5. Help with this awsome effect from Michael Rigley

    OMG you are a genious. There are bunch of things I dont know from this .hip but it helps SOOOOOO much. It is amazing. Thanks a lot. You also have a nice arragement :3 Where did you learn all this stuff?
  6. Hi guys, I would love to recreate these 2 effects from Michael Rigley I would love to know how to make the one below first. it looks simple and bautiful. https://player.vimeo.com/video/301087373?app_id=122963&wmode=opaque&autoplay=1 and so far I created this .Hip pelotitas.v01.hip Any idea, tip, tutorial, help with this subject comes in handy Thanks a lot
  7. Thanks a lot. I ended up waiting 25 hours and controlling the ram while it simulated. over 200M voxels top. I really dont know if it is too much jajajajajajajajaj. One thing ive noticed is that I just cant render a single full hd frame in a reasonable time (mantra). Do you think it is because of the huge volume? Are the nodes properly set up? I have to deliver this for next week and I am thinking about swapping to 3dmax just for vray. Have a look if you have the time. I left 1 frame of the sim for you to take a look. And again. Thank you a lot. The info you provided me helped me a lot to know the standars of a mid res sim look.rar
  8. 32GB Ram 3200mhz ryzen 5 1600 Hi again guys. Basically I have been struggling a lot with cacheing a simulation. I´ve tried .bgeo .sim and multiple resolutions on the pyro I would hate to keep lowering the res because of ram issues. I diseabled "Cache Simulation" and I still keep on feeling my Cache. I dont mind waiting days for the cache if necesary (it is a big simulation, probably 40 meters long I guess) and to be honest, I might not know in depth how to control pyros. Hopefully you can help me here
  9. Thanks for your reply. You are totally right in everything. It might have to do with the source because this artifacts only appear at large scales. Ill try with time scale. The only thing that bothers me is that doing it at 1/100th of the real scale will produce not so realistic smoke and I am trying to avoid doing so. I would love to know why my source is wrong. Maybe I need different nodes since the tutorial I watched used the older source/pyro workflow. As I said. I am new to this. Maybe if you had a couple of minutes you could try pointing out my problem. I am going about to go back to the pc so I will try working my way out of this problem. If I manage to achieve something I will update you. Thanks for your reply and I hope that you have the time to check at the .hip. anyways. Thanks a lot
  10. Hello! So I have been Having lots of problems to setup the pyro sim on a large scale. Somehow I cant manage to understand the propper settings. I would love a result similar to this: The size of the my sim is 1:10th of the real size because as I make the sim bigger the problems also get bigger. I guess it has something to do with the source density and the smoke object Take a look on how awful it looks down below (I am quite new to this soft) I am leaving the whole proyect full of notes so you have an easy time helping me Thanks a lot and I am looking forward to learning. cya NaveVolando.rar
  11. Hello! So I have been Having lots of problems to setup the pyro sim on a large scale. Somehow I cant manage to understand the propper settings. I would love a result similar to this: The size of the my sim is 1:10th of the real size because as I make the sim bigger the problems also get bigger. I guess it has something to do with the source density and the smoke object Take a look on how awful it looks down below (I am quite new to this soft) I am leaving the whole proyect full of notes so you have an easy time helping me Thanks a lot and I am looking forward to learning. cya NaveVolando.rar
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