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typerhack

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About typerhack

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    Peon

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  • Name
    Daniel D.
  • Location
    Iran
  1. addpoint(VEX) help adding permanent point

    Thank you that helped a lot!
  2. addpoint(VEX) help adding permanent point

    Thank you for the response, that helped to solve the problem. If you don't mind i have another question. is there a way to stop the solver at specific frame and start another one to simulate on the result of last simulation?
  3. Greetings, I am trying to use addpoint() every 24 frame and i wanted it to stay in the geometry. The problem is that the newly added point is only available in that specific frame. I want to add a point every 24 frame. and make it permanent. is there a way to add permanent point ever 24 frame? any help would be appreciated. Thanks, P.S: the code is like this: if (@Frame%24==0) { int index = addpoint(0,@P); int setPtAttrib = setpointattrib(0, "move", index, 1, "set"); }
  4. modeling a cell (beginner)

    I can not share the file since it does not belong to me. but I'll share something similar soon. meanwhile, I used a sphere, then removed some polygons with blast node to get the base shape, after that using some noise with high amplitude and frequency then again removed some with blast node, converted it to and achieved the surface pattern. right now I am trying to inflate it.
  5. modeling a cell (beginner)

    thanks for the response. I managed to get the shape in another way. I want to stretch a mesh (like fabric). would you mind give me some advice about where to start?
  6. modeling a cell (beginner)

    Greetings, I want to create a procedural shape like the one i am attaching to this thread. I cant seem to find the right process to achieve this. Would anybody please help and explain how to get this shape and form? any help would be appreciated.
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