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FrankFirsching

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Everything posted by FrankFirsching

  1. Hou Navigator 0.1

    Hi all! Finally I've found some time again to play with Houdini. And the result is something, I'd lilke to share with the community. I've called it "Hou Navigator" and it's a plugin to control the viewport using a 3dconnexion spacemouse. Currently, this is just an alpha release and some paths must be adjusted in the source for it to work, but basic sensor movement is already functional. So, if there's someone who likes to play with it, I'm always happy about feedback. @Jason: What do you think about adding this to the odforce plugins project on sourceforge? Cheers and happy Easter! Frank spacemouse_0.1.zip
  2. flowers with l-system

    I think you might already know about the algorithmic botany page of Przemyslaw Prusinkiewicz, who worked closely with Aristid Lindenmayer. If not, here is the link to their paper repository: http://algorithmicbotany.org/papers/ Lots of information :-) and a pdf version of "The Algorithmic Beauty of Plants", the definitive book on l-systems.
  3. DACHoudini-Meeting Munich 1-11

    You can also count me in.
  4. Hou Navigator 0.1

    Hi Vladimir, I'm sorry, I don't have any access to a mac :-( And a simple recompile won't work. The drivers of the 3Dconnexion devices are completely different on Windows and Linux, so I suppose the Mac-driver is also completely different (haven't looked at it). Frank
  5. Nvidia keynote

    Interestingly it hasn't plenty of parameters, as you can see in this video: http://nvidia.fullviewmedia.com/siggraph2010/01-dev-alexander-keller.html (somewhere around 35 min he has the advanced parameters open). And in response to Simon's post, I also wanted to share this link, where you can view all presentations from GTC: http://developer.download.nvidia.com/compute/cuda/docs/GTC_2010_Archives.htm
  6. DACHoudini-Meeting Munich 0610

    Haven't been there for quite some time, but I will be there tomorrow. Hope there are other people showing up ;-)
  7. HUDACH Meeting 0110

    Count me in, too.
  8. Hou Navigator 0.1

    Since my Christmas holidays started today, I had some time to advance my home-project :-) Here is version 0.2 of HouNavigator with Linux-support. Unfortunately installation is only slightly easier as before (no more patching of hou_navigator.py source file). This will be one of the next things, I'm going to address. The zip files comes only with a precompiled module for Win64, so Linux users will have to get their hands dirty and compile on their own. Hope you like it... P.S.: I also started a Sourceforge project: http://sourceforge.net/projects/hounavigator hounavigator0.2.zip
  9. MeshMixer

    Just stumbled upon this site: http://www.meshmixer.com It's a research project at the university of Toronto. Reminds me of Houdini's Paste-SOP, but for polygon meshes.
  10. 3rd DACHoudini-Meeting Munich / 25.11.2009

    I'll also be there.
  11. Hou Navigator 0.1

    Where did you get your python installation from? I'm using the 64bit release from here: http://www.python.org/download/releases/2.5.4/ The problem now is, that your python seems to be built using Visual Studio 2003 (VC7), but WinSDK6 (that is needed for Houdini) is VC8. Again a version conflict . What's the output of python.exe if you start the interactive shell? Mine is: Python 2.5.4 (r254:67916, Dec 23 2008, 15:19:34) [MSC v.1400 64 bit (AMD64)] on win32 Here MSC v.1400 corresponds with the compiler version. You can query the compiler version by calling "cl.exe --version". Here is my output: Microsoft (R) C/C++ Optimizing Compiler Version 14.00.50727.762 for x64 I just noticed, that H10 is shipping with the python headers, so you should be able to use the python installation from there (%HFS%\python).
  12. Hou Navigator 0.1

    You can find WinSDK6 here: http://www.microsoft.com/downloads/details.aspx?FamilyID=4377F86D-C913-4B5C-B87E-EF72E5B4E065&displaylang=en Here's also a helpfull site (it lists all available Windows SDKs): http://msdn.microsoft.com/en-us/windows/bb980924.aspx I don't know what could prohibit installing WinSDK6 on Windows 7.
  13. Hou Navigator 0.1

    Ok, seems you will need a Python2.5 installation. And perhaps you should switch win WinSDK6, too. Otherwise you might get random crashes. Mixing versions is never a good idea. You should stick to the specs made by Houdini. Don't give up.
  14. Hou Navigator 0.1

    Your line specifying nativePath is wrong. You build against python-2.6, so the native module will be placed in "C:\spacemouse_0.1\native\build\lib.win32-2.6". Additionally it's better to use forward slashes for the path (or use double backslashes to escape them), because some (e.g. \n) have a special meaning (e.g. newline). So your line should look like: nativePath = "C:/spacemouse_0.1/native/build/lib.win32-2.6" Hope that helps ;-)
  15. Hou Navigator 0.1

    Well I'm using the Windows SDK 6, which corresponds to Visual Studio 2005 (used by SideFX to build Houdini). I currently don't have SDK 7 installed to test it. The error I see in your log is, that the manifest (mt.exe) tool isn't found. This usually should be found in the path, but SDK 7 might have changed that? You could try to add the path to mt.exe in the build.bat script by hand and see if that works. Nevertheless you will have a VC8<->VC9 conflict with your plugin and houdini. It might work, it might not work. Mixing standard runtimes is a dangerous field ;-)
  16. Hou Navigator 0.1

    Do you have the Windows SDK installed? If so, please start the build.bat from the "CMD Shell" comming with the SDK instead of the normal command prompt from the "accessories" (Don't know if it's called like that on an english windows). This sets up the environment in such a way, that the build script can find the compiler/linker/vcvarsall.bat/etc.
  17. Hou Navigator 0.1

    I must admit, that HouNavigator was a bit neglected in the last months, but some things had happened: I tried to implement a linux version of the script. I'm having problems merging the 2 mainloops needed for the 3dconnexion device driver (at the time houdini is calling the event loop callback, the magellan events already seem to be removed from the queue). So here is a question for you linux users out there: Would it be ok, if HouNavigator built on top of the opensource driver Spacenav (http://spacenav.sourceforge.net/index.html)? This one doesn't need an X11 event loop to deliver information from the device and therefore it looks more promising for a plugin approach.
  18. Procedural modelling experiments

    I'm impressed. Very cool stuff.
  19. Meeting: DACHoudini User Group

    I'll be there, too. But it will not be until 9pm, cause I'll be attending my Japanese lessons first ;-)
  20. Hou Navigator 0.1

    Sure! I just need to install that Ubuntu that's lying already besides my new computer ;-). Then the fun can begin.
  21. Hou Navigator 0.1

    Did you adapt line 170 (assignment of nativePath) in hou_navigator.py to your installation directory? As far as I can guess it should be nativePath = "C:/Program Files/Side Effects Software/Houdini 9.5.379/spacemouse/native/build/lib.win32-2.5" Be sure to use forward slashes (or double backslashes), because certain backslash sequences have a special meaning to python (e.g. \n represents a newline character).
  22. Hou Navigator 0.1

    Is the 3dconnexion driver started? Do you have your mouse pointer placed over a 3D view? The script is moving the camera of the viewer that is placed directly under the mouse. If the mouse is positioned over a different area (e.g. shelf, network pane, etc.) nothing happens.
  23. Hou Navigator 0.1

    Ok, the line import sysnavigatorPath = "C:\Program Files\Side Effects Software\Houdini 9.5.379\spacemouse" is really a syntax error. It should be 2 lines: import sys navigatorPath = "C:\Program Files\Side Effects Software\Houdini 9.5.379\spacemouse" Python is a language, that is very sensitive to line breaks and whitespace characters. As I mentioned in my previous post, unfortunately starting from the interactive python shell doesn't work. Could you please create a new shelf tool and copy the code snippet into the edit field of the "script"-tab in the window that will open? It should look exactly like the example in the readme file concerning the line breaks and indentation.
  24. Hou Navigator 0.1

    First, thanks for testing :-) Seems you're copy-and-pasting the small python snippet to the python shell, aren't you? It looks like the newline got lost and python is interpreting the two statements as one. In the meantime someone told me, that executing the startup code directly from the python shell results in a crash of houdini. I've added a shelf tool with the startup code and there it's running without problems. I'll have a deeper look into that problem soon. Hope that helps
  25. Blast Off with Houdini 10!!

    Congrats SESI for this release! Looking forward to exploring the new features.
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