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Foxhound last won the day on January 30 2021

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    Denis Jagodic
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  1. there is a deprecated banana vop node in version H15 maybe you can dive into that and take a look at it. i am not kidding
  2. there's a couple of ways to do "realistic" motionblur. Some factors depend on shutter start/end and the shutter center. but maybe this link can help you
  3. Ok, what you could do is check the redshift tab of your geo (obj level), there should be a checkbox for motionblur, especially one to use with the v attribute. then inside the redshiftrop check out if you have the tick on on motionblur to use the v attribute. Alternatively send a screenshot of your settings both in the RS geo tab and RS Rop.
  4. group the masked area then you could use a wrangle based on your group then manually type @pscale = 0;
  5. Trail Sop -> compute velocity -> Redshift Rop -> enable Motion blur on the other hand you could do it with volumes but this method should suffice.
  6. Hey wangxiao! A friend send me this series just recently. maybe this can help you with muscles inside houdini!
  7. Hey wangxiao, show us your setup or share the .hip. When it comes to houdini muscles: it's infuriating. You have to rig the stuff in a certain way then pin the origin/insertio to the correct bones of the rig. Tbh you might be better off with just using Ziva. here's the thread i did a while ago and information is rare as hell. the documentation within houdini is also not very helpful. let me know if you succeeded.
  8. Hey Francis, don't sweat about it. Thank you for the heads-up if some overhaul is coming i am really excited for it. I'll definitely check out if i can reach out to goldfarb. Really appreciate the input!
  9. Well, i have to say i somewhat had my fun with franken muscle. Tbh i feel a little burned out for now. I've tried many iterations of this setup with the tissue solver but nothing remotely working came out of it. I feel that the Houdini Muscle features could really use some love. So, i don't want back out on my word here's a small setup with some sculpted muscles. If you make any progress with this please let me know, i would really love to know how do a proper setup within houdini. Franken_Muscle.zip
  10. Hey there people, so I encountered a problem with my rig. The way i understand it is that i need to turn this rig into bones. Does somebody know how to turn the rig in the clip to bones with twist effectors? The thing is the muscles are only moved by the arm and not the chest. I've tried changing the null in type properties to take in more inputs so that the muscle pin is also effected by the movement of the chest, but no luck there because the type properties are locked. Never mind, i didn't think of the possibility of connecting the pins to the chest controller itself.
  11. Hey guys! I made some progress that i wanted to share with you. This is like a little sneak peak. There's still a whole lot of things that are bugging me and i yet have to try out the tissue solver. As I mentioned i will include a small example setup in the near future, if you are intrested
  12. Here's also the original geo setup out of Zbrush
  13. Hey People, so as the title says I am doing a rigged character with frankenmuscles. I modelled the character, muscles and skeleton in Zbrush and rigged it in Houdini for some quick tests. I have seen that many people are longing for a step by step guide on how to muscle rig a character. I want to use this opportunity to find out myself how this system like the tissue solver works and set out a small guide how to replicate this yourself but for now it's more or less trial and error (geo moving away from rest position and stuff). If you want to contribute and help get this thread get stuffed with pro tips on this topic, i urge you to please do so. Here are some screenshots of the progress so far, as i said the franken muscle is deviating from its original geo position but i'll hope to figure out fast why this happens. I'll make sure to include a basic small setup .hip file for better understanding. (at least for now with my character geo this would be to big)
  14. Thank you konstantin! Looking at the fact that never really feeling satisfied can also be an motivation, to push even further. I guess it all boils down to that keeping a positive attitude goes a long way in creating something with a "golden thread"! E.g. brute forcing everything in Houdini till it feels and looks the way you want it!
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