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    Yigit Acik

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  1. RBD rotation constraint

    Hi Eric, there can be more elegant solutions but here a 5 minute setup might work for your case. RotationOnlyCons_Yigit.hip rotateonly.mov
  2. Constraint don't follow object

    Here I made the basic setup, I believe this is what you are after. Red wall simulated as "Layer 1" then sent to "Layer 2" sim as animated static object and active sphere objects are attached to it. Something important; Always set the constraints between "active" -" animated static objects" breakable otherwise solver will be confused and may cause erratic behaviour as it will be stuck between unmoveable animated objects and unbreakable constraints. Hope this helps Constraints.mov Animated_To_Active_Constraints_Yigit.hip
  3. Constraint don't follow object

    If you are using "glue" type constraints between a cached animated rbd object and an active rbd objects thats the problem, you can't use "Glue" try using hard or soft constraints with some basic dialing hard can act like glue good luck!
  4. Pyro Adding Turbulence based on VEL field

    Just found about the same post thanks a lot Victor !
  5. point velocity for glue

    Here you go odforce_wreath.hipnc
  6. Hi guys, I am trying to isolate a higher velocity area so i can add turbulence only on those portions but no luck, with temperature it works i can add turbulence only high temperature voxels. Does anyone know whats i'm missing? Pyro Control Field Vel Problem.hip
  7. Sorry I dont really follow up whats constant material builder? I already have a principled shader assigned to the torus but does not work
  8. This is how my scene view - actual render and opengl render looks it seem like open gl render has accurate lighting settings but just skipping the show textures on feature for some reason?!
  9. Could you share the file or screen grab? it does not work for me cant figure it out
  10. Here's the file Tesan, as you can see I see at least the blue color on torus on scene view but its all white (no textures) on open gl render. OpenGL_Problem.hip
  11. Hi guys, I am trying to render some previews with opengl render i set everything right but textures does not show up on rendered frame, I can see textures on scene view but not on render any clues? OpenGL_Problem.hip
  12. Sorry Dominik I was buried at work just been able to check the file thanks a lot for your time and help!
  13. A little update on the problem I have, maybe someone knows a solution Cluster_Individual_Problem_01.hip
  14. Tried everything but cant make it work so it would be great if someone can edit the file i upload. Basically i would like to be able to use material fracture + cluster sop but also able to cluster individual objects together and have intra cluster and cluster to cluster groups output.