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About paczjo

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    Gerda G
  1. I am emitting packed RBD's as particles. I'd like to be able to cache a part of it and use it as a collision object for a second bullet sim. How to do it properly? I've referenced the thread below, but the solution is not working for emitting packed RBD's.
  2. Accessing @age

    In a DOP I'm using POP Source in my Rigid Body Solver to emit packed geometry. I'm also using Geometry Wrangle to dynamically affect the scale of each emitted particle/geometry. I want to be able to affect scale based on particle's age. It seems like in the Geometry Wrangle I'm able to use @SimFrame, but not @age of each particle. How can I use @age inside my Geometry Wrangle?