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Lutojar

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Lutojar last won the day on August 17 2019

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About Lutojar

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    Alexander
  1. Nope, unfortunately it doesn't help in my case Hope SideFX will fix it soon
  2. Hi, got the same problem - stroke_pressure is always 1.0 tried Wacom Intuos3 and Intuos5, on three diffrent computers (win 10 all of them) tried to enable and disable "use windows ink" Nothing helps 18.0.348 Problem is definitely is on houdini 18 side - 17.5 and any other software use pressure without a problem with all tablets. But not h18 Actually filled a bug to SESI on that but no reaction yet (
  3. Solaris Reveal

    - redshift already has hydra delegate in work, probably ready somewhere near h18 release. - vray gatting there too - renderman already supported hope karma will be in a good shape enough as about renderman - even Blue Sky switched to renderman because of solaris. Blue Sky - guys who has their own reaytracer renderer for decades. Even more: Marcos Fadjardo once said he got the idea of arnold renderer after seeing some pictures rendered by that renderer from Blue Sky. and now they are using renderman.
  4. Solaris Reveal

    seems /obj is getting to be more of a rigging/animation context now
  5. Solaris Reveal

    the whole point is to have it inside houdini - you could switch to other contexts anytime to do their own stuff. This is actually main killer feature over Katana/Clarisse - you could use everything houdini can do anytime and easily get what you need into LOPs. It is huge simplification, of course, but you could treat new TOP context as new, more powerful version of the ROP context, and LOP could be thoughtof as new waaaaay more powerful OBJ context.
  6. Solaris Reveal

    I think it's too early to discuss - need to test it first. But in general - for several years I wanted to give Katana a try in production, but didn't have a time to do it. That obviously looks like sometheng that can make Katana (or Clarisse builder) completely unnecessary to waste my time on. And also reveal of Karma renderer explains why there was almost no development on Mantra in the las 2-3 years
  7. Houdini 18 Wishlist

    I could share asset that does exactly that
  8. Houdini 17 Wishlist

    Blender one of the best tools for polymodeling i've ever used (expecially with some addons like retopoflow or hardops). I even know several exModo users who droped Modo Because they're fully switched to blender. Speaking about Interface... It's funny thing but Blender interface is similar to what we got in Houdini in many ways . And I personally like it. So it seems that people who are complaning about interface in blender never seen Houdini. Because with the same tastes applied Houdini should be considered as the program with worst interface ever. Only actual problem with blender interface in my opinion is the fact that it is just diffrent from maya. Hokeys and so on.
  9. Hello Is it possible somehow put images on Digital Asset UI? Put them as icons for buttons, or even just pictures as labels. QT allow to use images almost everywhere, maybe there is some QT hack fot HDA gui? thank you
  10. Houdini 16 Wishlist

    images in Houdini Digital Asset UI. Icons for buttons at least..
  11. Houdini 16 Wishlist

    speaking about gpu... even solid angle (one of the most conservative developers in my opinion) already talking about GPU, and even show some tests, so I think it's time for Mantra to respond
  12. Houdini 16 Wishlist

    wow, in 15.5 they mode one item that has been on my list - ability to select guides while grooming fur. Cool!
  13. Houdini 16 Wishlist

    Why would a Wookiee, an 8-foot-tall Wookiee, want to live on Endor, with a bunch of 2-foot-tall Ewoks? That does not make sense! Anyway, if yhat uprade means rewriting of procedural its great. They did it before - I remember when it was only way to use guides - as curves originated on vertices (like in shave). abvfx, what build is it?
  14. Houdini 16 Wishlist

    what it Fur 2.0 ?
  15. Houdini 16 Wishlist

    Groom tool is OK in general, but lacks couple important things that blender and yeti, for example, have: 1. Easy - one click adding of new guide, automatically interpolated between nearest existing curves - right in point where you click on a surface. Or just select and delete some guide curve. Houdini plant hair brush could add guide, but in strange way - generating curves in random places around brush. And for just deleting some curves lots of extra moves required. 2. Selection masking - in other software (even crappy shave'n'haircut) I could quickly select set of guides to work with, and all brushes will affect only them. I didn't found how to do it in houdini. Also yeti has kinda automasking - when screen brush affects only hairs originated from front faces of geometry. Sounds Like not a big deal, but just couple of this small things (especially second one) speed up grooming process dramatically
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