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About joschy3d

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    Jochen Hanisch
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  1. Hi there, hope everbody is healthy and stays save at home... I found this great stuff on twitter: How would do you start to build this nice endless blooming in houdini? I can imagine there ar thousends of different ways to do this and I don't expecct a working solution. Because I'm relative new to houdini, I want to talk about principales ways to do this. So, my thoughts are... Build one animated "leave" thats travel around a basic shape, in this case a sphere. With this you can copy/stamp it around the basic sphere, offset the positions and timeshift the animation. The nice part in the beginning, when the "leaves" start growing and push apart each other, could be some kind of vellum. The black stems looks like simple scaling along traveling. What are your thoughts?
  2. thank´s, got it. My fault was also, not to see the whole nodes flow. Everytime the complete node structure is evaluate, "new" prims are feeded into the code and the prims are only needed to get the new point position.
  3. Hi, I´m just have a deeper look at the nice folding objects example on the Houdini cgwiki: http://www.tokeru.com/cgwiki/index.php?title=Houdini#Folding_objects_.28the_transformers_cube_effect.29 The wrangle node which handles the animation makes me some headache. It´s a wrangle node running over Primitives: This part I understand so far... here a new point position is set with the primuv function, as i understand... a new point is generated at the new position and theattribute name is set , newP from above... but what the hell means this? The prim is removed with his points? When the prims are removed there are no prims left to run the code again over the prims, because there all deleted... what do i missunderstand? Generates this code every frame new points on the prim and delete them afterwards? But why points are remain and travel over the prim, in this case a line? Can somebody give me some light on this? tia
  4. Hi, if someone is intrest, the forloop with compiled blocks Stack_Boxes_CompiledBlocks.hiplc