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rendertimes

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About rendertimes

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    Peon

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  • Name
    Alex Manrique
  1. Vellum Trampoline - How to get more bounce?

    Thank you! Yes, reducing the wind drag did the trick!
  2. Hey there, I'm currently trying to get a trampoline effect in Houdini. My current set up is using a grid as the trampoline, and I have a sphere falling onto the trampoline with a mass of 15 all in a vellum cloth set-up. Solver has 10 substeps. I get a small initial bounce, then it loses all bounce after that. I've tried increasing substeps, messing with the trampoline cloth stiffness and bend, lowering the rest length, etc. I can't seem to get a stronger bounce than what I have now. I'd love to maintain the first bounces "bounciness" with all the following bounces. Any help would be very appreciated! Scene file attached and test vid attached. Trampoline_v001.hiplc Trampoline_v003.mp4
  3. Hi, I’m morphing between two vdb objects using an sblend node. My node set up is File->VDB from Polygons->Sblend. I'm animating the sblend to morph from Obj 1 to Obj 2 over time. While Obj 1 is morphing to Obj 2 there is a ton of flickering geometry where the objects do not overlap. I'm hoping there is a way to be able to blend between two objects seamlessly without having to have them overlap perfectly. I've attached a visual example of what's happening along with my hip file. Any help would be much appreciated! ObjMorphTest.mov Object Morph Test.hiplc
  4. Sblend Object Morph Flickering Geometry

    Hi, I’m morphing between two vdb objects using an sblend node. My node set up is File->VDB from Polygons->Sblend. I'm animating the sblend to morph from Obj 1 to Obj 2 over time. While Obj 1 is morphing to Obj 2 there is a ton of flickering geometry where the objects do not overlap. I'm hoping there is a way to be able to blend between two objects seamlessly without having to have them overlap perfectly. I've attached a visual example of what's happening along with my hip file. Any help would be much appreciated! Object Morph Test.hiplc ObjMorphTest.mov
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