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About Asmat

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  1. GTX 280 Problems

    I have a 295, which is basically 2x280's and havn't experienced any of these problems, which leads me to believe it may not be the graphics card. Perhaps switch to an earlier driver, and see if that helps. Could also be a vista problem, nothing worked properly for me on vista:p Good Luck!
  2. Final Art Forum

    Hi Mark, I tried to add an album, i think it finished, but nothing appeared in the gallery. Should there be a delay between the post and the gallery item appearing? Regards Ahmad
  3. Dop import with "nan" translate fields

    Hey Steve! I managed a work around, but at somepoint everything still manages to break. So, heres the file! Some geo is baked and missing, but that shouldnt be too much of a problem?footSplash.hip Thanks in advance! Ahmad
  4. Hi! I have been dop importing a fluid into sops, and end up with bad point information. Some of the particles have "nan" in their translate fields (as well as most fields, but they dont concern me). The drawback being the particle fluid sop crashes Houdini immediately. Any thoughts on how to solve this. I cant seem to delete the points. Also, if there's anything to do in dop level to avoid this, please let me know! Regards Ahmad Ghourab
  5. Particle On Path

    David Gary (cmiVFX) made a tutorial on controlling particles moving along an l-system, its similar to what your looking for! Hope that helps!
  6. No rules, I increase mine enough for the particles to not explode, with my current simulation i had to turn it up to a rificulous 40min, 50 max. Generally, the substeps are individually controlled by each solver, fluid solver substeps for fluid calculations, rbd substeps for rbd calculations. I heard particles were not multithreaded, or particle fluids, correct me if im wrong, but arnt level-set fluids multithreaded? (Im on 8 xeon cores, and its hella slow on my end)
  7. Path Animation / Rbd Blending

    Hey Zanozza Im not sure what you want changed. I jumped into your file and deleted the animation on the "Blend Factor" in you "blendfactor_keyframe" node, and that seemed to allow the animation to work correctly! Hope this helps! pathAnimation.hip.rar
  8. Dop Locals

    Hi, Ive been working with Dops for a few days, and can't seem to get to grips with accessing object information in dops. My problem is that I have a fluid emitter with the lifespan option, I want to give each particle a unique ID, and $ID dosn't work. How do I access each individual points ID? And then, how to view them in a spreadsheet like in pops? Also, another wierd problem, why does having collisions with a ground plane work fine, however once i use a staticRBD (animated character) collision points fly off into space? Regards Ahmad
  9. Hi Ahmad,

    My name is Sherif & I'm from Egypt.

    Your name caught my attention, so I thought I'd ask about where do you come from. It's always nice to meet Houdini users from the region. Hope I'm not bothering you !

    Cheers !

  10. Mocap And Fbx

    Hmm, its wierd as they just dont seem to want to access the data from the Joints (ignoring the nulls/joints for the moment) whatsoever, although biovision data works nicely! Will check out sidefx forums, cheers:) Edit:- Problem solved, it came down to two things for future reference:- A)FBX - The FBX mocap worked with houdini 9.1.144, while in 9.1.124 you cant actually reference (to the best of my knowledge) chanel data for animations. B)Joint transformation data, from the mocap center I worked with, gave all joints a transformation. If you move that transformation data to your own rig its will go all over the place. Solution is to have two chops:- *One that sends over all the rotation data *Another one that specifically sends over the root (in my case hips) transformation data mocap_fbx_fixed.rar
  11. Mocap And Fbx

    Heya, I cant seem to fetch and export data from a run/jump skeleton import (fbx from mocap) onto a t-pose rig. It just seems to return a lot of empty non-edited chanels. I also tried the object chop, but still no luck! Thanks in advance! Ahmad mocap_fbx.rar