Jump to content

Gianluca Siciliano

Members
  • Content count

    3
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Gianluca Siciliano

  • Rank
    Peon

Personal Information

  • Name
    Gianluca Siciliano
  • Location
    Montreal
  1. Delta relative to tangent space

    Yep this is exactly what I might need...I will try thanks. I am trying anyway to recreate the concept of tangent space blendshape like in Maya so I needed the correct way of calculating the delta between two meshes so I can then use this to update the point position of my source
  2. Delta relative to tangent space

    Hello guys, still me trying to understand how Houdini works I basically would like to calculate the delta between the points of a target geometry and a reference same topological mesh in the tangent space of this reference geometry. I quite tho do not find a mathematical way to calculate it using vex. Any idea? Thanks
  3. Tangent space blendshape

    Hello guys, I am trying to recreate a tangent space blend shape in Houdini. Coming from Maya, I used a lot of tangent space blend shape to correct bad poses, and if fairly simple using the shape editor in newer Maya version. Now the question is, how can I create a similar custom blend shape in Houdini? Thanks for your help Gianluca
×