Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About behappy

  • Rank
  • Birthday 02/01/1982

Contact Methods

  • Website URL

Personal Information

  • Name
    Hyun gi
  • Location
    Seoul, Korea
  • Interests
    houdini, fluid, VEX shading, Rendering
  1. Hello guys, I work whitewater for splash. I made a whitewater source particle. I want high velocity pariticle delete. So I made a high velocity group made. However, The pariticle are removed from the group while slower speeds. For example is parabolic movement. But If I want to continue to maintain, including once in the group based on the ID. I try it use sop solver. but point count changes does not work. Is there any way what? Many thanks, Hyungi Jeon.
  2. Deform plane with the hot displacement shader

    Thank's you very much.
  3. [movie Tutorial] Maya To Houdini

    Channel Dumper.mel http://www.odforce.net/downloads/tips/exportSeries.mel This link is broken - Please anyone know where else to get the Channel Dumper mel?