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About XaMiC

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  1. Problem solved! It is the indirect emission pass that I missed.
  2. Thank you for the reply Macha. Yes, I think it's nothing related to color spaces stuff. All I did is to plus all the passes' rgb together in nuke. Forgot to mention that I just used diffuse, reflect and sss components of the surface model when rendering. It's hard to see the difference unless comparing, the last pass is a difference merge in nuke of the rendering from compositing.
  3. Hey there, I'm doing some rendering and exporting extra image planes using PBR engine and mantra surface model here. My goal is to composting all the image planes and perfectly match the final main color pass. The question is there's a mysterious difference from the rendering and compositing, and I can't figure out what it is. Please have a look at the attached image, what pass am I missing?
  4. Hi guys: I am trying to build a renderfarm and below is my environment. 3 workstations(Windows 7 64bits) Windows domain HQ server had been installed on one workstation Two clients details: Houdini 11.0.658 software had been installed on one workstation only Python26 had been installed on one workstation I got many errors when I ran a test render job. Server errors: November 03, 2011 04:26:37 PM Traceback (most recent call last): File "<stdin>", line 86, in __call__ File "C:\HQueueServer\python26\lib\site-packages\pylons-0.9.7rc4-py2.6.egg\pylons\controllers\xmlrpc.py", line 131, in __call__ rpc_args, orig_method = xmlrpclib.loads(body) File "C:\HQueueServer\python26\lib\xmlrpclib.py", line 1182, in loads p.feed(data) File "C:\HQueueServer\python26\lib\xmlrpclib.py", line 601, in feed self._parser.Parse(data, 0) ExpatError: not well-formed (invalid token): line 32, column 17 Attached are some errors and my clients snapshots on the web interface. Whatever, my test was failed. Who can help me or what can I do?
  5. Problem solved! All we need is a parting line geometry. Try that out guys, really working.
  6. Thanks for the reply Andrew. I found 2 useful attributes that fur SOP could use : guideorigin and guideradius, maybe if there's no these 2 attributes on guides houdini automaticly interpolates hairs somehow native. You can have a try on it. I'm not using scattered points feature, just replaced the guide curves with my own which is a set of curves.
  7. Hi guys, I'm doing some long hair stuff here. I replaced the original guide geometry with my own hair curves, everything is fine in the first attempt which located right side. But for second attempt there's something strange, the interpolated hairs appear accros the whole skin geometry, that means there're hairs inside the skin geometry. The methods in both attmpts are the same, strange, huh? So, does anybody know why does this happen and how to avoid this?