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I have been running Houdini the past year on a Geforce GTX 1660 GTX. Suddenly, this week Houdini decided to start crashing every time I place a couple nodes in the scene. There is no error message or crash log. I have tried to troubleshoot a few things but after talking with sidefx support they said my graphics card just isn't supported. After looking at what cards are supported though, I could downgrade to the GTX 10 series and be fine. are none of the 16 series really not supported on Houdini, or is there anything else I can do to solve this problem? would TDR delay solve the problem, or is that just a bad idea to mess with?
Hey there! I am newer to houdini so this may be an obvious question, but I am currently working with a mesh that i would like to have part of it be a higher subdivided mesh so I can add parts of high detail to the mesh without having the entire thing be made of millions of polys. I was able to get that to work fine but after I subdivide the mesh using a subdivide node the option to close cracks is greyed out and it won't let me close the cracks that are created. Does anyone know why, and how can I use the close cracks function?