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About treebog

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  1. scale vellum / struts like rigid body

    Is it possible to only enlarge an attribute?
  2. Alright thanks, I was confused because the arnold shader network had both a volume and surface node.
  3. I'm trying to apply a surface and volume shader to a simple liquid (vdb) in htoa. It seems I can't do this without having two separate VDBs (one for the surface, one for the volume). Is there any way to have a shader in arnold with both volume and surface components or is this impossible?