Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About neom315

  • Rank

Personal Information

  • Name
    hidalgo serra
  • Location
  1. Hey, i have attached the scene with the low res mesh as well to check it, i am not totally sure if i have understood how to merge the high poly as you describe. Thanks scene.rar
  2. Hello, I have created a scene with a vial, scatter a low res mesh of that vial and fill every vial with grains. But now i have a problem understanding how can i only partially fill that mesh with grains instead of filling it completely. The second issue is how can i replace the low res simulation with the high res/shaded mesh? I attach here a screenshot of my graph thanks
  3. Hello, i am trying to replicate the type of particles behaviours i see in this video. I am interested specifically in the floating particles that pertain the point cloud colours, but swirl slowly creating that sort of web/ripple effect in the image, someone can point me to a tutorial where i can see how this can be done? thank you
  4. Hello, i am trying to scatter a little, or lets say randomize a pointcloud, but if i put scatter on it the pointcloud totally disappear, someone know how can i fix that? thanks