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About emix941

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  1. Hi, As known Houdini makes hard tasks easy and easy tasks hard. So at first sight really simple task, but I cannot find a way to overcome it. The bridge that connects hole in ngon looks like it is somehow outer edge of a polygon. Maybe there is a way to some how fuse it or ignore such an inner edge during for example resampling? Fuse bridge that connects hole in ngon.hipnc
  2. Thank you so much Dennis! I hoped that there will be less mathematical approach. But oh well. I have one more question for you. Maybe you know any way how to restrict object to move only in given plane during the sim. For example only in xz and not in xyz?
  3. Hey there! I'm quite new in Houdini. I do not really like to ask questions, I rather tend to find answers by myself. But sometimes I hit the wall. This is the case I need your help guys. Im trying to make RBD sim in DOP NET with the simple spheres. My goal is to have variable scale and color of a sphere according to the noise. I manage to get color with POINT VOP in SOP SOLVER with MULTI SOLVER. But I stuck with the scale of a spheres. They inherit pscale from a GEO level. I would like to use pscale in DOP NET and manipulate it with the POINT VOP. Any ideas how to achieve it? I tried to make it with the particles, like in this tutorial https://www.youtube.com/watch?v=qXoSEnh94YQ&t=246s But particles tend to move erratically and not act like proper RBD. Balls on plane.hipnc
  4. Random error - animated Polyextrude

    Hey there! Old topic, but looks like errors still occur in Houdini 18. Any ideas how to fix it? Or how to restrict Polyextrude with the mask dependency in mind. So only max given value would be allowed, without error aka spikes.