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About TheAdmira1

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  • Birthday 07/13/1987

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  1. Python - Issues building file from a template

    no worries, ill have a look. thanks for the heads up
  2. Python - Issues building file from a template

    Thanks Graham, just saved me a few hours of searching haha I definitely will put in an RFE this afternoon. When you say you have one in there, do you mean module or RFE?
  3. Python - Issues building file from a template

    Is there a location online to see all of the modules present in Hython? I can find everything for the hou module just fine, but things like objecttoolutils and such are not documented on SideFX's site as far as I can tell. Sadly I do not have el googs at work I can pull them up via the interactive help in the commandline, but I was hoping for something a bit easier to parse and move around in. TIA!
  4. Python - Issues building file from a template

    Thanks Edward! I will try that today.
  5. Hello all, So I'm building a "shot launcher' for my studio in Python. The tool pops up a GUI, asks the artist for show, seq, shot, application, the plate, and some other info for naming and padding. The tool then builds a name for the file, reads in a template, edits necessary info, writes out the new file, and finally opens the file within the selected program. This works great for Nuke, Maya, AE, and Syntheyes. However, when I edit the Ascii file for Houdini and then open it, I get an "Invalid .hip Header" warning, and the file fails to load. I have gone through the file created, and the template it was sourced from. The formatting all seems to be correct, but I notice that there are a ton of what I assume are generated sequences from when the template file was saved. Is there a way to make editing and launching an Ascii file for Houdini work? Are the numbers/sequences I see throughout the file generated only for the original filename and destination? Any help is greatly appreciated!
  6. Highly Adaptive Liquid Simulations on Tetrahedral Meshes

    It's such a simple idea, but the execution is so flawless it must have been a near impossible feat! Hats off to the gentlemen who managed to create it. Now I want to play!! It says it is open source, but i feel my feeble mind couldn't implement it without more time to spare. Then again, if I didn't manage to implement it, maybe I would have more time? lol
  7. Sorry if this is a repost, and all credit to the gentlemen who put the paper together. But, uumm... WHAT?! This is simply incredible! Absolutely stunning, for me at least! http://pub.ist.ac.at/group_wojtan/projects/2013_Ando_HALSoTM/index.html
  8. Fluid particles getting mauled

    have you tried feedback scale? not sure if this will help what so ever as I cannot see your attachments at work, but feedback scale might help.
  9. Solver value driven by custom attribute

    Thanks eetu! That's kind of what I was assuming, and was afraid someone would confirm. Going to see if I can get a similar effect from a divergence field.
  10. There is most likely a post about this already (or even help docs), but I cannot seem to phrase the search properly to get the info Im looking for, so I figured I would start another post. I am trying to drive the "Separation Scale" parameter on the Flip Solver with a custom attribute. I create the attribute in a sop solver using a volume created by assigning a value to points along a curve, and sourcing that value. The attribute is sticking as I can see it in the details view once I have cached out the particles, but I'm not sure how to push that value to the parameter I want. Im using the same method to move the fluid and to adjust the value of parameters in a vop sop within a sop solver, but that is easy as I can just plug in nodes and pass what I need. The name of the attribute is "grad_sep" and it is a float value. I have tried putting in grad_sep, GRAD_SEP, $GRAD_SEP, $grad_sep, ${grad_sep}, ${GRAD_SEP}. As you can probably guess, none of these have worked. I am trying to use it the same way I would in pops, but not so much sadly. Do I need to source it via an hscript call or something? What am I missing here? TIA!
  11. Export Spreadsheet

    Does anyone have a utility for exporting the details spreadsheet to a csv or xls? TIA!
  12. Delete points by $ID, Flip Fluids

    Thank you sir!
  13. Delete points by $ID, Flip Fluids

    Hello all, I feel this is a trivial issue, but I cannot get it working properly so I figured this was the best place to ask. I have some stray points in my flip sim that id like to remove before rendering. Im not sure of the best way to do this in order to ensure that the points are removed through out the entire range. Selecting the points and hitting delete obviously only gives me the point numbers for that particular frame as the fluid is changing. My idea was to take the the group created on say frame 40, store the points based on their PT that frame, then transfer the ID of each particle in that group to another group, which can then be used to delete as their ID will not change. Only one problem, I cant figured out which approach is best. Should I code this? Should I do it in a vop? Is it even possible to make said transfer? Or is there a simple "Group by ID" that I am missing? I know I can group by ID, but I would prefer not to manually enter each ID for obvious reasons (laziness is the first to come to mind.) Again, Im assuming this is a trivial matter, and quite a few people will think I am slow for asking. I just have never had to store particles based on one attribute and then transfer another attribute from that group to another group in order to delete, and would love input from someone who has. TIA!
  14. Houdini OpenGL Poll

    This is exactly what I am seeing, along with the handles jumping to arbitrary locations from time to time. Overall, on my Mac workstation at work, the viewport is unbearable. Mac Pro Dual Xeon 5150's OSX 10.6.8 QuadroFX 4800
  15. Awesome, Thanks guys! and I will be sure to use centroid() from now on