# jigglyjohn

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7

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• Rank
Peon

• Name
John Mao
1. ## Copy to quads - how to gradually flatten along edges of a mesh?

Okay great! Yeah I think my lack of coding background is what is hurting me with VEX. I'll try and figure out the fundamentals/basics. It's a very different thought process than what is typical for designers/artists. Anyway, thanks again for your help!
2. ## Copy to quads - how to gradually flatten along edges of a mesh?

Luckily you understood me perfectly. Thank you so much! I spent all day yesterday trying to figure this out. Quick question: how did you learn VEX and really understand it and how to apply it? My background is in design, and I always struggle with how to come up with these vex expressions on my own. Did you take any sort of course?
3. ## Copy to quads - how to gradually flatten along edges of a mesh?

Hey all, I have a pretty specific problem here. Basically, I have a pattern that repeats itself along quads. I have a piece of geometry that is copied to each quad in a mesh. I used this tutorial to do it: https://youtu.be/Z3ZkGoa3kZE Next, I want the pattern to become gradually flatter around the edges. Does anyone know how to do this? See image below: Here's the hip file. You'll also need the OBJ to import into the "file" node in the hip. FlowGradient.hiplc FlowAlongSrf.obj
4. ## Differential curve growth

Very cool stuff here, guys! I learned a lot.
5. ## Controlling Curl Noise Direction along a surface

Wow. That is an insanely helpful resource. As a beginner in this software, that is awesome. Thank you so much!!!
6. ## Controlling Curl Noise Direction along a surface

Hey all, I'm using curl noise to make these coral-like structures. I figured out a way to make these structures grow generally upward, but I haven't figured out how to make the grow upward AND also follow a specific shape as they grow. Does anyone know how to do this? See attached images. Here is the HIP FILE: CoralGrowth-FlowAlongSurface-Interesting1.hipnc Here are some files that hopefully give more clarity around what I'm trying to do.
7. ## Shockwave Effect Question - example shown

Hey guys. First post here. Very new to Houdini. Does anyone know how to do this effect? Could you tell me how? More specifically, it looks like a shockwave that radiates outward from a fixed point....but the shockwave isn't totally uniform. As it radiates outward, it creates little randomized circles and shapes. Please note, I'm talking about the opening shot with the mint-green background. Not the thumbnail of the video. See video here: If you guys could point me to tutorials (or maybe it's a combination of several different tutorials), that would be really awesome. I would do it myself, but I don't know what search keywords to use to find out how to make a similar effect. I've only been using the program for a few weeks! Edit: I found an entagma tutorial entitled "differential line growth". This is pretty close to what I want to do. The main difference is that I want it to radiate outwards from a fixed point, and I need it to be happening on actual geometry...this tutorial seems to be just lines. I'm going to go through the tutorial right now and see if I can figure it out myself. If I do, I'll be sure to share my findings.
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