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DaJuice last won the day on October 2 2016

DaJuice had the most liked content!

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About DaJuice

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    Houdini Master
  • Birthday 03/01/1982

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  1. Thoughts about this rig?

    Depending on the case, it can be a bit of a tight fit between the lowest GPU and the power supply. My concern would be the lack of space between the GPUs themselves. The RTX reference cards are open air cooler designs, so I'm not sure having them back to back would be such a great idea, heat wise. I would personally stick to blower fan designs for a 4-GPU system. Another thing to think about is the potential use of NVLink bridges down the line (to take advantage of memory pooling). I don't believe that's possible in a standard full-size tower layout, because the NVLink bridges expect a PCI slot worth of distance between the two bridged cards. You can get around that with riser cables and custom cases, and I think on the Redshift forum someone got 4 RTX cards/2 NVLink bridges working.
  2. Nature fun

    This is some awesome stuff Tesan, thanks for sharing!
  3. [SOLVED] high res STEP file with artefacts

    I would suggest you find a method to export STEP files that will preserve the normals coming from the CAD program. I don't think you will get good results from adding the normals after the fact because of the way CAD software tesselates solids/surfaces to polygons (no co-planar supporting edges around bevels for example). Keyshot does a decent job converting STEP files.
  4. hard edge of mantra rendering

    Hard to say what might be going on without a scene file, but maybe you have funky normals on your box somehow? Try appending a Normal SOP and setting the angle to a very low value.
  5. Unlock the handles

    Maybe try this
  6. Matt (@mestela) had a nice solution for this using the Bend SOP. I think you could accomplish that using two of them. https://www.sidefx.com/forum/topic/49396/
  7. Spyrogif

    I love it! Top notch lighting and shading as usual.
  8. New Color Schemes

    Thanks for the feedback. Konstantin, I'm surprised. I didn't bother with a light theme because I didn't think people used them.
  9. New Color Schemes

    Hi everyone, At this link you'll find three new color schemes: Ash-Smoke-Soot.zip They are meant to be flatter and a bit more subtle compared to the standard themes. Smoke has similar values to the Houdini Dark theme, Soot is a bit darker and more desaturated, and Ash is a replacement for the Houdini Pro theme. Please let me know if you discover any usability issues or ugliness and I will do my best to update the file above. I'm 100% certain that I've overlooked some things... quite possibly obvious things. Edit 12/15/18 - Updated Ash theme to fix audio waveform visibility in playbar and visibility issues with node wires and node secondary text.
  10. Redshift Proxy Workflow in Houdini

    Thanks for sharing, I'm sure that will save somebody a headache at some point.
  11. tilt-shift lens in houdini

    The Screen Window X/Y settings will do the trick, it just isn't represented properly in OpenGL if I remember correctly.
  12. Wip: Neurons :)

    Looking cool dyei, I like your neuron structures. I have a few suggestions for rendering: I would add some shallow depth of field to give the shot a small-scale look. Consider adding sub-surface scattering for a more organic look. This could alter the look drastically but, maybe experiment with an electron microscope kind of shader, where you have strong falloff on the edges. Regardless would add some complexity to the bump/displacement and make the lighting setup a bit more interesting. Cheers
  13. You can also use the Attribute Randomize SOP to create the pscale attribute, and it has some nice built in options.
  14. Highlight in viewport ?

    That's really bizarre. Does adjusting the viewport clipping planes in the display options do anything? 'd' in viewport, Viewport tab, Clipping options.
  15. Interesting blog post: https://www.chaosgroup.com/blog/what-does-the-new-nvidia-rtx-hardware-mean-for-ray-tracing-gpu-rendering-v-ray I know this is straight from a V-Ray developer, but somehow I'm still doubtful that it's actually proper NVLink on the GeForce RTX cards. Memory pooling definitely seems like a feature nvidia would use for up-selling to Quadro.