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DaJuice last won the day on August 6

DaJuice had the most liked content!

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About DaJuice

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    Houdini Master
  • Birthday 03/01/1982

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  1. I've learned so much from all the classes and webinars, as well as his posts here and on the SideFX forums. Truly a superstar. Keep on rocking Jeff!
  2. New Color Schemes

    Hi lepetitnono, I'm glad you like the theme! Changing default node colors is done inside of Houdini: http://www.sidefx.com/docs/houdini/network/organize#themes With your mouse over the network view hit 'd' to bring up the display options. Go to the Themes tab, click on the Default Node Colors drop down menu and duplicate one of the standard themes. Hit 'c' in network view to bring up your color palette. Ctrl drag and drop a color swatch onto your node. That color is now the default for that node type (geometry, light, camera, etc). You can right-click and add additional colors to the color palette. Hope that helps.
  3. New Color Schemes

    Hi David, 3DSceneColors.bw changes the color for the "Grey" viewport background (Viewport display options > Background > Color Scheme: Grey). Your Houdini install also includes 3DSceneColors.light and 3DSceneColors.dark for the Light and Dark viewport backgrounds, but they are not being modified by these themes.
  4. New machine in light of the upcoming Ryzen processors.

    People build their own workstations all the time without issues. A pre-built is a good way to spend twice as much money as you otherwise need to. Ryzen vs Threadripper for "high level Houdini work": Yes. You've kind of answered your own question there. You would be limiting yourself on expansion with the mainstream platform. Limited PCIe lanes, and limited memory capacity compared to x399. The new Ryzen processors may very well be competitive or even better than current TR processors, but it's kind of moot if you can't fit as many GPUs or as much RAM in your box as you would like.
  5. This is a great tutorial for candle flame. It's not in English, but easy enough to follow along. If I remember correctly the "Timescale" setting of your pyro sim is one of the most important parameters for getting away from that campfire look.
  6. Thoughts about this rig?

    Depending on the case, it can be a bit of a tight fit between the lowest GPU and the power supply. My concern would be the lack of space between the GPUs themselves. The RTX reference cards are open air cooler designs, so I'm not sure having them back to back would be such a great idea, heat wise. I would personally stick to blower fan designs for a 4-GPU system. Another thing to think about is the potential use of NVLink bridges down the line (to take advantage of memory pooling). I don't believe that's possible in a standard full-size tower layout, because the NVLink bridges expect a PCI slot worth of distance between the two bridged cards. You can get around that with riser cables and custom cases, and I think on the Redshift forum someone got 4 RTX cards/2 NVLink bridges working.
  7. Nature fun

    This is some awesome stuff Tesan, thanks for sharing!
  8. [SOLVED] high res STEP file with artefacts

    I would suggest you find a method to export STEP files that will preserve the normals coming from the CAD program. I don't think you will get good results from adding the normals after the fact because of the way CAD software tesselates solids/surfaces to polygons (no co-planar supporting edges around bevels for example). Keyshot does a decent job converting STEP files.
  9. hard edge of mantra rendering

    Hard to say what might be going on without a scene file, but maybe you have funky normals on your box somehow? Try appending a Normal SOP and setting the angle to a very low value.
  10. Unlock the handles

    Maybe try this
  11. Matt (@mestela) had a nice solution for this using the Bend SOP. I think you could accomplish that using two of them. https://www.sidefx.com/forum/topic/49396/
  12. Spyrogif

    I love it! Top notch lighting and shading as usual.
  13. New Color Schemes

    Thanks for the feedback. Konstantin, I'm surprised. I didn't bother with a light theme because I didn't think people used them.
  14. New Color Schemes

    Hi everyone, At this link you'll find three new color schemes: Ash-Smoke-Soot.zip They are meant to be flatter and a bit more subtle compared to the standard themes. Smoke has similar values to the Houdini Dark theme, Soot is a bit darker and more desaturated, and Ash is a replacement for the Houdini Pro theme. Please let me know if you discover any usability issues or ugliness and I will do my best to update the file above. I'm 100% certain that I've overlooked some things... quite possibly obvious things. Edit 12/15/18 - Updated Ash theme to fix audio waveform visibility in playbar and visibility issues with node wires and node secondary text.
  15. Redshift Proxy Workflow in Houdini

    Thanks for sharing, I'm sure that will save somebody a headache at some point.