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About D’Blane

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    Dean Mathers
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  1. Trigger animation via mask attribute

    Thanks so much @dleonhardt for taking the time to break this down in multiple ways! It's so easy to stumble upon old tutorials where workflow isn't there best way of doing something anymore, so this is a massive help. Cheers mate! Dean.
  2. Hello, I am triggering animation using a mask attribute, converting the mask to a group, and using a copy stamp to offset when animation is triggered. Using this workflow here by the awesome Matt Estela: https://www.sidefx.com/forum/topic/42799/ Everything works and seems great. What I am wondering, is if theres is a more up to date away of going about this that doesn't involve a copy stamp? Or doesn't involve converting my mask to a group? Ive attached a hip for anyone interested. Thanks you bunch of brainiacs! Trigger_Anim_mask.hiplc
  3. Delete percentage of points after specific frame

    @underscoreus Hey thanks so much for taking the time to explain this so clearly. Really appreciate it. That pop wrangle works great. And your breakdown helps me understand it a little more. I definitely need to venture into VEX territory more often to truly understand it properly. Thanks again mate!
  4. Delete percentage of points after specific frame

    I also found this post: https://forums.odforce.net/topic/942-alpha-of-particles-based-on-age/ Which appears to also do what I want (I think), but it's a set up from a much older version of Houdini and I'm unsure ho to set this up in 18.5? Thanks.
  5. Hello, I have a sim set up using flip objects with geo copied to points. I want to be able to delete 5% of my points every frame after a specific frame, so there is a gradual deletion. I referenced this post which triggers from frame 1. https://forums.odforce.net/topic/29024-delete-5-of-points-every-frame/ Can I achieve that same setup, but trigger it from a specific frame number, rather than from frame 1? I'm a beginner and still getting my head around vex. Any help is appreciated. Thanks.