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syzmatrix

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syzmatrix last won the day on May 2 2012

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  1. Hello everyone, I saw a very interesting video here GROWN STRUCTURE Can these very interesting effects be done in Houdini, I think it would be fun. I found some of them has be done here: But the Grown Structures video shows far more possibilities, especially in 3d structures. Hope we can do the same interesting stuff:)
  2. Hello friends: It has been a long time since my last visit to this website, I have some questions about create Digital Asset parameter interface. In a subnetwork context, I create a attribute wrangle, and write some script about primitive attribute in VEXpression. Now I want to put the two attribute(constraint_name and constraint_type)into the parameter interface. But I can not find the two attributes under the attributewrangle node. So how can I do this job? Thank you in advance!
  3. Hello there, I created a subnetwork and some nodes inside it. Now I want to edit subnetwork's interface to create some parameters, and I used to create them by dragging them from nodes. Now I want to directly create some parameters under the root. For example, I want to create a parameter called "constraintName", and the type is "String". How can I do this, without dragging from the nodes. Thank you in advance.
  4. thank you mestela, it is very helpful.
  5. Hi guys, I am using H14 recently. And I find that the Scatter node is a different version -- it seems scatter the points in more uniform way than before. How can I get random points distribution like before? Thank you in advance!
  6. Hello, I am trying to making some building destruction. And I need a lot of "blast" operation to delete meshes. When I select a mesh, some faces are selected but not the entire mesh. So how can I select a whole mesh at once. Thank you guys in advance!
  7. Hi everyone, now I used 1000 lowres car models for collision and got the 1000 center point transformation of each car. The cars are all the same. And I want to use the Point Instance Procedural shader for rendering and memory saving purpose. The point set will be replaced by the same highres car. I can not work it out. Could someone can offer some help? Thank you very much!!!
  8. Hi everyone, I use bullet for 1000 low res cars collided with each other and I get the points representation for the center transformation of each car. The cars are all the same.Now I want to use point instance procedural shader for rendering and memory saving purpose. At each point I want to point instance a highres car. But I can not work it out. Is there someone can offer some help? Thank you very much
  9. Thank you tricecold, I made a simple test file. I want to transfer the rbd center points information to some cubes. But it seems the cubes do not follow how the points were moving. Could someone see this file ​ rbd packed points to boxes.hip
  10. Hi my friends, I wonder if it is possible to get the transforming information of the rbd objects center points into Maya to drive the Arnold stand-in objects. So a lot of the same objects can be easily rendered. Thanks in advance!!
  11. Oh sorry, I just put the constraint network into a file node. Because the /obj/glue_box2_to_geo_house/ is sending glue information to dop every frame. The glue network is been destroyed gradually by keyed group bounding attributes.
  12. Hi everyone, here is my destruct scene. I wonder when I start sim, there is some windows and beams which are not moving. And I am pretty sure they are prefractured pieces. Is there someone can offer some help? Thanks very much. hip.rar
  13. Thank you very much! The idea is really nice and I can do my simulation now!!!
  14. Hi friends, recently I am going to destroy a house. I create a constraint network for the rbd voronoi fractured objects of the house. My problem is I want to constrain the low fractured objects of the building to the ground which is a static object. How can I do this. Thank you in advanced!!!
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