Hello everyone! I hope everyone is doing well.
Before I start I'd like to apologies for my English.
I'm creating a flip sim of a ship rising from underneath the ocean and splashing pretty much similar to this type of shot and I'm following this tutorial from Escape Studios on Youtube
The problem I'm getting is that the splash is too big ( https://imgur.com/a/jpd1KsI ) What would be the solution to get just the right splash for this type of shot? The boat has been scaled and animated in Meters before I've imported it to Houdini. I have attached the hip file so everyone could take a look.
Also, the flip simulation seems to move very slow compare to the animation of the boat. Here's the preview