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About DonPepe

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  • Name
    Jan Löhr
  • Location
    Vienna, Austria
  1. This sounds like a case for a VAT (Vertex Animation Texture). There's a tool for that in the SideFX Labs toolkit. Mike Lyndon explains everything over here (link below), but let me know if you get stuck =) https://www.sidefx.com/forum/topic/74083/
  2. Just stumbled in here. You can also pipe the geo directly into the HDA, you just have to wire the inputs from the HDA Processor through, to the PDGs parameters. If the description below doesn't clear things up for you, let me know and I'll try again =) Soo: Select HDA Processor Node Select HDA Parameters in Parameters Panel (those must have been setup in the HDA) Wire up the HDAs Parameters in the PDGs Type Properties, those get exposed in unreal via the plugin